Entangle in Gailardia | World Anvil
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Entangle

School: Transmutation
Sub-School: None
Descriptor: None
Ritual: No
Level: Primal 1st
Components: Somatic & Verbal
Casting Time: Standard
Range: Far
Effect/Target: All Plants in 40ft radius Spread
Duration: Concentration, up to 1 Minute
Saving Throw: Strength/Dexterity - Partial   The affected area becomes Magical difficult terrain.
Additionally, all creatures within the area must make a Strength or Dexterity saving throw or become Entangled.
At the start of your Turn, all creatures on the difficult terrain must make a save, if they are not already Entangled.   As a Full action, a creature may attempt to escape their entanglement with a DC 20 Strength or Dexterity check.
A successful save negates the Entangle effect, but not the difficult terrain.

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