Adjacent 3 Tradition / Ritual in Future's Seen | World Anvil

Adjacent 3

Adjacent 3 is a dice game that gets its name from the action of looking on the adjacent sides of dice.

History

The invention of Adjacent 3 came about because of The Great Rewind. As resources were limited towards the end of the event, popular games using special cards and dice could not be produced anymore since the cards were changing every year and paper had become too expensive (although normal playing cards continued to be manufactured in small quantities).   The next issue was the dice, as almost existing dice had to be used for something else. Only the d20s were leftover as part of the former popular game, as people thought them unfair due to the specific position of the numbers on their faces. Since people were left with these dice, they found a solution to make use of them. They came up with a game in which the mechanic relied on the dice not being “fair”. The result was Adjacent 3. This also had unforeseen consequences as the dice are now manufactured to keep up with the demand of new players. Standard d20s are still a thing within Birdencaster.   In actual mathematical fact, all dice are fair if each number is not repeated [1]. Only dice in casinos are different, as they are highly manufactured to be fair as possible.

What It Looks Like When It’s Purchased

Adjacent 3, comes in a bag containing a card measuring, 15.24 cm by 10.25cm (6” by 4”). One side of the card tells the purchaser the name of the game and gives a brief description of it. On the other side is what is needed to play the game as well as its rules. The bag has the side showing the rules covered to make the purchase more likely.   The game pieces are not included, as it is assumed that the future players or their parents or caregivers have the pieces already. If they don’t, the game store will also sell the pieces relatively cheaply.

Rules and how its played

Adjacent 3, is played over a various number of rounds. The number of rounds depends on how risk-averse the players are. The number of rounds depends on the players themselves and not on the group of players. A player will rolls 3 spindown dice on their turn. The Idea of the game is to ensure 2 things. Firstly, that you do not go over 100 in score, and second, that your score is closest to 100 in comparison to your opponent or opponents.  
  1. Divide your notebook page in two, vertically.
    1. The left side will be for your roll.
    2. The right side is for a round when you get a 20 or runs, regardless of how many, and your cumulative total
  2. On your turn, roll all three dice.
  3. If you roll a 20 or a symbol on one or more of your dice (if you didn’t roll a 20 or a symbol skip this step), you keep the sum of the other two dice (the dice that do not show 20). You also get a free roll during which you keep the score from the two lowest dice. At the end of your turn, count up what your cumulative score is, you may choose to end the game with your score.
    1. Keep your cumulative score hidden from other players.
    2. When you end your turn or the game for yourself and your score is over 100, you have lost the game and have no points.
    3. If you choose to carry on, your current score carries.
  4. Pick a random dice, without picking it up look at the other adjacent sides of that dice. For example, rolling a 17 will yield the numbers 18, 16 and 7. If you find one of those numbers on the other dice, you keep the score.
    1. If you find no numbers on the other dice check with the other two.
    2. If you get a run of score such as rolling a 14,15,16 on any of the dice. Mark this in the right column. If you get two runs in a row you lose your current banked points.
    3. After the matching process, add this to your cumulative score.
    4. If there is no match you get no points.
  5. After either process, you may pick up your dice to get ready for your next turn.
  At the end of the game, the player who is nearest to 100 in the score, without going over score wins.

Is It A Gambling Game?

Since this is a gambling game, it is played in taverns. It is only in much shadier taverns that gambling with New Sovereigns is allowed.
Luck or Strategy
Luck
Type
Tabletop Game
Players
2 - 4 (2 Recommended)
Cost of The Game
  Game itself - 20 New Sovereigns   Cost for parts per player variants
1 Player - 190 New Sovereigns
2 Players - 385 New Sovereigns
3 Players - 575 New Sovereigns
4 Players - 770 New Sovereigns

Article Contents

Further Resources

New Sovereigns
Item | Jan 4, 2022

References

[1]D20 vs Spin Down Die (Youtube Video)

Acknowledgements

AmelieIS
AmelieIS’s World Anvil Author Page

HeffeLive
HeffeLive’s World Anvil Author Page

HeyItsAP
HeyItsAP’s World Anvil Author Page
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