Dwarven Remnants

Structure

The Dwarven Remnant is divided up between five clans, each serving the current prince. Every clan has a lord, and every lord is responsible for both electing the prince and managing their own hold.

Culture

The Dwarven Remnant is a nation defined by loss and survival. Once proud landowners, they now exist as a scattered people without a homeland, their territories seized through war, conquest, or betrayal. Their culture greatly reflects this displacement.

The Remnant maintains rigid social hierarchies rooted in their past. Clans remain the primary unit of organization, though many have dwindled in size and influence. Leadership is typically hereditary, with elders holding authority, though respect is earned through deeds rather than titles alone. Dwarven society values resilience, loyalty, and the ability to endure hardship without complaint.

Dwarven customs focus on remembrance. They hold somber festivals to honor lost homelands, fallen kin, and faded glories. Storytelling is less about heroic tales and more about preserving factual histories. Music tends to be slow, heavy, and reflective, often performed with simple instruments like drums and deep-stringed lutes.

Public Agenda

The remnants' current goal is to colonize Alterra to finally have a mountainhome once more. The lords and prince all promise that salvation will soon come in the form of the New World. Wealth is still very important to the average dwarf, but what is the point of riches if you have nowhere to put them?

Assets

Without land, the Remnant relies on trade, mercenary work, craftsmanship, and mining in foreign territories. Their artisans are highly regarded, producing durable goods with functional designs. However, they often sell their best work to outsiders, keeping only what is necessary. Dwarven labor is sought after, but they are rarely in positions of power within other nations.

History

The Dwarven Remnant was founded in 1557SE, 231 years after the collapse of the Dwarven Empire. It's history is divided amongst the five clans, but all are remarkably similiar. Until recently, every clan has been forced to live in the caves and caverns of Prythwyn. Now many of them set sail for the New World.

Demography and Population

The Dwarven Remnant is primarily populated by dwarves, but a few other races do exist there. Some of the most notable are orcs, gnomes, kobolds, and goliaths.

Military

The military of the Dwarven Remnant is a small, elite force designed for efficiency, resilience, and adaptability. It operates not as a traditional national army but as a collection of professional soldiers, mercenary companies, and volunteer regiments bound by shared history and cultural duty. Every soldier is a volunteer, driven by personal loyalty, clan ties, or a sense of obligation to preserve what remains of dwarven honor. Their combat doctrine focuses on discipline, defensive strength, and overwhelming force in close quarters. Despite their limited numbers, the Remnant’s military is highly organized, divided into specialized regiments. These include:

Elders: Heavy goat-riding cavalry skilled in flanking maneuvers and shock assaults.

Arbalesters: Well-armored crossbow regiments providing ranged support and siege defense.

Partisans: Brave volunteer speardwarves trained for defensive formations and anti-cavalry tactics.

Forgemasters: Battlefield engineers capable of pyromancy and the use of enchanted weaponry.

Slaughterers: Crazed berserkers used for aggressive shock tactics and disrupting enemy lines.

Bulwarks: The most abundant regiment, consisting of hammer-and-shield soldiers forming the core of the army’s defensive and offensive strategies.

The military’s strength lies in its cohesion, rigorous training, and the unwavering discipline of its soldiers. While small in number, their ability to hold ground, execute precise tactics, and endure prolonged engagements makes them disproportionately effective compared to larger, less organized forces. Their purpose is not conquest but instead survival, honor, and holy vengeance

Technological Level

Dwarves used to have the highest technological level of any nation in Prythwyn, but they have since fallen far behind. The only firearms and ships they have come from trade with other civilizations, and their forges have grown old and unused.

Religion

The primary deity of the Dwarven Remnant is Ravek, god of dwarves, metal, and reclamation. Once revered as the steadfast protector and patron of dwarven strength, Ravek embodied resilience and the unyielding will to build, forge, and reclaim lost glories. However, following the Collapse and the loss of the dwarven homeland, Ravek is believed to have descended into grief, abandoning both his divine duties and his people. This perceived abandonment has caused a deep religious crisis among the dwarves. While some remain loyal to Ravek, praying for his return and forgiveness, many have grown disillusioned, seeing his silence as a reflection of their own failure.

In the absence of Ravek’s guidance, worship of other deities has grown. Chktari, goddess of defeat, chaos, and bloodshed, has gained influence among dwarves who see the world as inherently cruel and indifferent. Her dwarven followers embrace the inevitability of loss and the necessity of violence, often found among the ranks of berserkers and soldiers who believe that survival requires embracing the harshness of reality.

Iraura, goddess of wisdom, logic, and reason, appeals to dwarves seeking order and understanding in a world that no longer makes sense. Her dwarven followers prioritize knowledge, strategy, and rational thought over faith in divine intervention. This pragmatic approach is common among dwarven leaders, scholars, and tacticians who believe that reliance on gods has only led to disappointment. For them, wisdom is the only path to stability.

Vulotl, god of magic, death, and the afterlife, has seen rapid growth among dwarves grappling with grief and the meaning of loss. His worship offers comfort through the idea of continuity beyond death, not as a promise of paradise, but as an acknowledgment of death’s permanence and power.

Foreign Relations

The Dwarven Remnant has no unified foreign policy due to its lack of centralized land or government. Instead, its foreign relations are shaped by the actions of its scattered clans, mercenary companies, and diaspora communities. Their relationships with other nations are pragmatic, driven by survival, economic necessity, and the preservation of cultural identity. The Remnant is viewed with a mix of indifference, pity, and occasional respect. Most nations see the dwarves as a defeated people with little political influence.

Avok Dag Kjom

Founding Date
1557
Type
Geopolitical, Principality
Alternative Names
Dwarven Empire, Kingdom of Old
Predecessor Organization
Training Level
Elite
Veterancy Level
Experienced
Demonym
Dwarven
Government System
Monarchy, Elective
Power Structure
Confederation
Economic System
Mixed economy
Currency
They use the standord Prythwyn economic system.
Major Exports
  • Metal (refined and unrefined)
  • Artisan goods
  • Stone
  • Edible mushrooms
  • Melee weapons
  • Crossbows
  • Wool
Major Imports
  • Crops
  • Bread
  • Alcohol
  • Firearms
  • Wood
  • Ships
  • Cloth
Controlled Territories
Notable Members
Related Species

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