Clothing and Armour of Forever Fallout
Forever Fallout features a number of homebrew clothing, outfits and armour.
High-fashion garments generated within the past few years conjure style and glamour rarely seen in the wasteland. Wearing chic clothing allows you to re-roll a single d20 on one Speech-based Skill Test you make each Scene [this stacks with the effects of a Formal Hat or other attire which grants CHA re-rolls, but not with any other attire which grants Speech re-rolls.] Chic clothing can be reinforced with Ballistic Weave.
The advance of military technology in places like the New California Republic and The Capitol did not go unnoticed by The Rustlands. Concerned for the safety of their merchant operators wandering the wasteland, a national effort was made to develop a lightweight armoured undersuit which could be worn covertly. A Combat Jumpsuit can be reinforced with Ballistic Weave.
A racing suit, often referred to as a "fire suit" due to its fire retardant properties, is a set of overalls worn by racing drivers. Wearing a racing suit allows you to re-roll a single d20 on one Agility-based Skill Test you make each Scene [this does not stack with any other attire which grants Agility re-rolls.]
The subarmalis is a padded suit which the soldiers of Caesar's Legion wear beneath their armour. While stiff and bulky compared to modern military fatigues, it vastly improves the comfort of wearing heavy armour for hours and hours.
Lovingly nicknamed "Gritch's britches," this undersuit is made specifically to accommodate ballistic weave. Comfortable and lightweight, the garment is made for all day wear, providing protection to wearers even while they sleep. A triaxial braid undersuit can be reinforced with Ballistic Weave.
Soon after the defeat of The Capitol by The Commonwealth in 2287, Capitol scientists began to explore less direct methods of combat. This led them to reverse-engineer an old pre-war Chinese Stealth Armor suit. The result is the Capitol stealth suit, a camouflage garment worn by elite military operatives. Wearing a Capitol stealth suit allows you to re-roll a single d20 on one Sneak-based Skill Test you make each Scene [this stacks with the effects of any attire which grants AGI re-rolls, but not with any other attire which grants Sneak re-rolls.] A Capitol Stealth Suit can be reinforced with Ballistic Weave.
Capitol engineers have been quick to release updated versions of this garment, providing better energy and radiation protection.
This outfit constitutes the entire personal clothing of a normal soldier in Caesar's Legion, including lorica segmentata, thick boots and pteruges around the waist. Anyone wearing this gear will be assumed to be a legionary.
Created by clandestine researchers in the X-13 research facility within the lands of the New California Republic the aural stealth suit was supposed to be a next-generation, cutting edge infiltration suit to be used in the Great War. The stealth suit is a streamline full body suit with protective attachments on the chest, shoulders, forearms, and knees. The entire suit is a dull gray-green color for blending in and around urban settings. Wearing a Capitol stealth suit allows you to re-roll a single d20 on one Sneak-based Skill Test you make each Scene [this stacks with the effects of any attire which grants AGI re-rolls, but not with any other attire which grants Sneak re-rolls.]
Many articles of clothing, outfits and armour are decorated with marks, colours or insignia which indicate the wearer belongs to a certain faction (such as Brotherhoood Fatigues or a Vault Jumpsuit.) This process removes all distinguishing characteristics. This Mod is compatible with other armor upgrades (Buttressed Raider, Girded Leather, etc.), a piece of armor can be fitted with both this Mod and an armor upgrade. A piece of Clothing or Outfit can be fitted with both this Mod and Ballistic Weave or Teslaphoric Voile. A Vault Jumpsuit can be fitted with this Mod and a second Vault Jumpsuit Mod.
This paper-thin layer of willow textile is made of an extremely intricately crafted network of fibers. These synthetic fibers make use of the teslaphoric effect, using the material's own electromagentic energy to dissipate incoming forces. What results is an astounding level of protection from an extremely light and malleable material.
The Teslaphoric Voile can be applied to any article of Clothing or Outfit which can accept Ballistic Weave, though Teslaphoric Voille and Ballistic Weave cannot be applied to the same item. Those items are: Chic Clothing, Casual Clothing, Combat Jumpsuit, Formal Clothing, Heavy Coat, Lab Coat, Military Fatigues, and Triaxial Braid Undersuit.
A Vault Jumpsuit may also be fitted with Teslaphoric Voile, but such an item cannot be fitted with both the Teslaphoric Voile and a second Mod.
A simple cloth worn decoratively. Often soaked in water to provide cooling in direct sunlight, or worn over the face as a simple mask. Can be worn by robots and dogs.
A a cheap set of eyewear, more adept at deflecting wind than protecting the eyes. Can be worn by dogs. A character wearing a casual hat ignores any difficulty increases caused by extremely bright light.
The galea helmet of a Caesar's Legion centurion features adjustable cheek flaps and a wide crest of red feathers. Though heavy, the galea's high-quality steel offers protection and majesty.
The simple coolus helmet of the average legionary is a simple, round piece of bronze with raised cheek pieces. It offers little protection, but is cheap and easy to make.
An advanced model of combat armor worn by US Marines for amphibious assault. This heavy equipment was expensive to produce, but the difficulties of direct assault on open beaches meant that hundreds of these suits were produced. By 2077, these suits were being phased out in favour of power armor, but many were still in service.
Since 2287, Midwest Brotherhood of Steel scribes were able to develop new materials to improve pre-war combat armor. They generated hexcore plating, a microcomposite material that absorbs impact from both physical and energy attacks. This technique is closely guarded by the Brotherhood, and must be learned from a craftsperson who has the secret.
Hexcore can only be applied to Combat Armor pieces.
Through ingenious use of the teslaphoric effect, virtually any surface can be fitted with with a thin layer of extremely efficient armour. These plates use the material's own magnetic field to dissipate kinetic energy and protect the wearer from incoming force. This technique is new and requires special training to learn.
Teslaphoric Plates can be affixed to any armour set, including: Raider Armor, Leather Armor, Metal Armor, Combat Armor, Synth Armor and Marine Armor.
Rank 1 of the Armorer Perk does not open up DR+4/+4/0 Armor Mods. These Mods are not available until Armorer Rank 2. Armorer Rank 1 still opens up all the usual Armor Upgrades and Power Armor Mods. All Mod crafting costs are the same.
Description.
Description.
Description.
A robot's base armor (standard plate, Mister Gutsy plating, etc.) can be replaced with an INT+Repair Test, Difficulty 2, at a Robot Workbench, with 1 hour of work.
A system of well-fitted microfiber mesh covered in reflective alloy plates, this armor system replaces a Mister Handy's Standard Plating or Mister Gutsy Plating. The system is heavy, reducing the robot's maximum carry weight. All Robot Armor Mods (Primal Plate, etc.) can be applied to the hardened plate.
The precise cultivation of ceramic crystals can result in an armoured covering which is resistant to both physical and energy-based attacks. This process is both complex and new, requiring intense training by a knowledgeable teacher.
The clever application of the teslaphoric effect can render a Mister Handy almost immune to attack. These armour plates require no energy or maintenance, but dissipate kinetic energy using the materials own electromagnetic field. This technology is rare and greatly sought after.
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Clothing Table
Clothing | Phys DR | Energy DR | Rad DR | Effects | Locations | Wt | Cost | Rarity |
---|---|---|---|---|---|---|---|---|
Chic Clothing | 0 | 0 | 0 | reroll 1d20 on Speech Tests | Arms, Legs, Torso | 2 | 60 | 5 |
Combat Jumpsuit | 3 | 3 | 3 | - | Arms, Legs, Torso | 5 | 125 | 5 |
Legion Subarmalis | 1 | 1 | 0 | - | Arms, Legs, Torso | 3 | 5 | 2 |
Racing Suit | 0 | 2 | 0 | reroll 1d20 on AGI Tests | Arms, Legs, Torso | 3 | 20 | 2 |
Triaxial Braid Undersuit | 1 | 1 | 2 | - | Arms, Legs, Torso | 3 | 45 | 2 |
Chic Clothing
High-fashion garments generated within the past few years conjure style and glamour rarely seen in the wasteland. Wearing chic clothing allows you to re-roll a single d20 on one Speech-based Skill Test you make each Scene [this stacks with the effects of a Formal Hat or other attire which grants CHA re-rolls, but not with any other attire which grants Speech re-rolls.] Chic clothing can be reinforced with Ballistic Weave.
Combat Jumpsuit
The advance of military technology in places like the New California Republic and The Capitol did not go unnoticed by The Rustlands. Concerned for the safety of their merchant operators wandering the wasteland, a national effort was made to develop a lightweight armoured undersuit which could be worn covertly. A Combat Jumpsuit can be reinforced with Ballistic Weave.
Racing Suit
A racing suit, often referred to as a "fire suit" due to its fire retardant properties, is a set of overalls worn by racing drivers. Wearing a racing suit allows you to re-roll a single d20 on one Agility-based Skill Test you make each Scene [this does not stack with any other attire which grants Agility re-rolls.]
Legion Subarmalis
The subarmalis is a padded suit which the soldiers of Caesar's Legion wear beneath their armour. While stiff and bulky compared to modern military fatigues, it vastly improves the comfort of wearing heavy armour for hours and hours.
Triaxial Braid Undersuit
Lovingly nicknamed "Gritch's britches," this undersuit is made specifically to accommodate ballistic weave. Comfortable and lightweight, the garment is made for all day wear, providing protection to wearers even while they sleep. A triaxial braid undersuit can be reinforced with Ballistic Weave.
Outfits
Outfit | Phys DR | Energy DR | Rad DR | Effects | Locations | Wt | Cost | Rarity |
---|---|---|---|---|---|---|---|---|
Capitol Stealth Suit Mk.1 | 2 | 2 | 2 | reroll 1d20 on Sneak Tests | Arms, Legs, Torso | 20 | 300 | 3 |
Capitol Stealth Suit Mk.2 | 2 | 3 | 3 | reroll 1d20 on Sneak Tests | Arms, Legs, Torso | 25 | 400 | 4 |
Capitol Stealth Suit Mk.3 | 2 | 4 | 4 | reroll 1d20 on Sneak Tests | Arms, Legs, Torso | 30 | 500 | 5 |
Legion Outfit | 4 | 3 | 0 | - | Arms, Legs, Torso | 25 | 375 | 3 |
MTX13 Suit | 3 | 3 | 1 | reroll 1d20 on Sneak Tests | Arms, Legs, Torso | 20 | 300 | 4 |
Capitol Stealth Suit
Soon after the defeat of The Capitol by The Commonwealth in 2287, Capitol scientists began to explore less direct methods of combat. This led them to reverse-engineer an old pre-war Chinese Stealth Armor suit. The result is the Capitol stealth suit, a camouflage garment worn by elite military operatives. Wearing a Capitol stealth suit allows you to re-roll a single d20 on one Sneak-based Skill Test you make each Scene [this stacks with the effects of any attire which grants AGI re-rolls, but not with any other attire which grants Sneak re-rolls.] A Capitol Stealth Suit can be reinforced with Ballistic Weave.
Capitol engineers have been quick to release updated versions of this garment, providing better energy and radiation protection.
Legion Outfit
This outfit constitutes the entire personal clothing of a normal soldier in Caesar's Legion, including lorica segmentata, thick boots and pteruges around the waist. Anyone wearing this gear will be assumed to be a legionary.
MTX13 Suit
Created by clandestine researchers in the X-13 research facility within the lands of the New California Republic the aural stealth suit was supposed to be a next-generation, cutting edge infiltration suit to be used in the Great War. The stealth suit is a streamline full body suit with protective attachments on the chest, shoulders, forearms, and knees. The entire suit is a dull gray-green color for blending in and around urban settings. Wearing a Capitol stealth suit allows you to re-roll a single d20 on one Sneak-based Skill Test you make each Scene [this stacks with the effects of any attire which grants AGI re-rolls, but not with any other attire which grants Sneak re-rolls.]
Clothing and Outfit Mods
Clothing/Outfit Mod | Phys | Energy | Rad | Effects | Add Wt. | Add Cost | Perks | Compl- exity | Skill | Rarity | Materials Cost |
---|---|---|---|---|---|---|---|---|---|---|---|
Unmarked | - | - | - | Removes distinguishing marks | - | - | - | 2 | Repair | Common | 3 |
Teslaphoric Voile | +8 | +8 | - | - | +1 | +100 | Armorer 4, Science! 5 |
8 | Repair | Rare | 86 |
Unmarked
Many articles of clothing, outfits and armour are decorated with marks, colours or insignia which indicate the wearer belongs to a certain faction (such as Brotherhoood Fatigues or a Vault Jumpsuit.) This process removes all distinguishing characteristics. This Mod is compatible with other armor upgrades (Buttressed Raider, Girded Leather, etc.), a piece of armor can be fitted with both this Mod and an armor upgrade. A piece of Clothing or Outfit can be fitted with both this Mod and Ballistic Weave or Teslaphoric Voile. A Vault Jumpsuit can be fitted with this Mod and a second Vault Jumpsuit Mod.
Teslaphoric Voile
This paper-thin layer of willow textile is made of an extremely intricately crafted network of fibers. These synthetic fibers make use of the teslaphoric effect, using the material's own electromagentic energy to dissipate incoming forces. What results is an astounding level of protection from an extremely light and malleable material.
The Teslaphoric Voile can be applied to any article of Clothing or Outfit which can accept Ballistic Weave, though Teslaphoric Voille and Ballistic Weave cannot be applied to the same item. Those items are: Chic Clothing, Casual Clothing, Combat Jumpsuit, Formal Clothing, Heavy Coat, Lab Coat, Military Fatigues, and Triaxial Braid Undersuit.
A Vault Jumpsuit may also be fitted with Teslaphoric Voile, but such an item cannot be fitted with both the Teslaphoric Voile and a second Mod.
Headgear
Headgear | Phys DR | Energy DR | Rad DR | Effects | Wt | Cost | Rarity |
---|---|---|---|---|---|---|---|
Bandana | 0 | 0 | 0 | - | <1 | 4 | 0 |
Goggles | 0 | 0 | 1 | protection from bright light | <1 | 8 | 1 |
Legion Centurion's Helmet | 2 | 2 | 0 | - | 5 | 25 | 3 |
Legion Helmet | 1 | 1 | 0 | - | 3 | 20 | 2 |
Bandana
A simple cloth worn decoratively. Often soaked in water to provide cooling in direct sunlight, or worn over the face as a simple mask. Can be worn by robots and dogs.
Goggles
A a cheap set of eyewear, more adept at deflecting wind than protecting the eyes. Can be worn by dogs. A character wearing a casual hat ignores any difficulty increases caused by extremely bright light.
Legion Centurion's Helmet
The galea helmet of a Caesar's Legion centurion features adjustable cheek flaps and a wide crest of red feathers. Though heavy, the galea's high-quality steel offers protection and majesty.
Legion Helmet
The simple coolus helmet of the average legionary is a simple, round piece of bronze with raised cheek pieces. It offers little protection, but is cheap and easy to make.
Armor
Armor Piece | Phys DR | Energy DR | Rad DR | Effects | Locations | Wt | Cost | Rarity |
---|---|---|---|---|---|---|---|---|
Marine Armor Helmet | 5 | 6 | 3 | - | Head | 14 | 90 | 5 |
Marine Armor Torso | 5 | 6 | 3 | - | Torso | 25 | 210 | 5 |
Marine Armor Leg | 5 | 6 | 3 | - | Leg | 14 | 175 | 5 |
Marine Armor Arm | 5 | 6 | 3 | - | Arm | 14 | 140 | 5 |
Marine Armor
An advanced model of combat armor worn by US Marines for amphibious assault. This heavy equipment was expensive to produce, but the difficulties of direct assault on open beaches meant that hundreds of these suits were produced. By 2077, these suits were being phased out in favour of power armor, but many were still in service.
Marine Armor Mod | Phys | Energy | Rad | Effects | Wt | Cost | Perks | Compl- exity | Skill | Rarity | Materials Cost |
---|---|---|---|---|---|---|---|---|---|---|---|
Welded | +1 | +1 | - | - | +10 | +25 | - | 5 | Repair | Com | 28 |
Tempered | +2 | +2 | - | - | +30 | +50 | Armorer 1 | 6 | Repair | Unc | 37 |
Hardened | +3 | +3 | - | - | +40 | +75 | Armorer 1 | 7 | Repair | Unc | 46 |
Buttressed | +4 | +4 | - | - | +50 | +100 | Armorer 2 | 8 | Repair | Unc | 86 |
Armor Mods
Armor_Mod | Phys | Energy | Rad | Effects | Add Wt. | Add Cost | Perks | Compl- exity | Skill | Rarity | Materials Cost |
---|---|---|---|---|---|---|---|---|---|---|---|
Hexcore | +4 | +4 | - | - | +2 | +60 | - | 7 | Repair | Rare | 46 |
Teslaphoric Plates | +6 | +6 | - | - | +2 | +100 | Armorer 4, Science! 5 |
8 | Repair | Rare | 86 |
Hexcore (Combat Armor)
Since 2287, Midwest Brotherhood of Steel scribes were able to develop new materials to improve pre-war combat armor. They generated hexcore plating, a microcomposite material that absorbs impact from both physical and energy attacks. This technique is closely guarded by the Brotherhood, and must be learned from a craftsperson who has the secret.
Hexcore can only be applied to Combat Armor pieces.
Teslaphoric Plates
Through ingenious use of the teslaphoric effect, virtually any surface can be fitted with with a thin layer of extremely efficient armour. These plates use the material's own magnetic field to dissipate kinetic energy and protect the wearer from incoming force. This technique is new and requires special training to learn.
Teslaphoric Plates can be affixed to any armour set, including: Raider Armor, Leather Armor, Metal Armor, Combat Armor, Synth Armor and Marine Armor.
Armorer Perk
Rank 1 of the Armorer Perk does not open up DR+4/+4/0 Armor Mods. These Mods are not available until Armorer Rank 2. Armorer Rank 1 still opens up all the usual Armor Upgrades and Power Armor Mods. All Mod crafting costs are the same.
Raider Armor Mod | Phys | Energy | Rad | Effects | Wt | Cost | Perks | Compl- exity | Skill | Rarity | Materials Cost |
---|---|---|---|---|---|---|---|---|---|---|---|
Welded | +1 | +1 | - | - | +1 | +3 | - | 2 | Repair | Com | 3 |
Tempered | +2 | +2 | - | - | +1 | +6 | - | 3 | Repair | Com | 10 |
Hardened | +3 | +3 | - | - | +2 | +9 | Armorer 1 | 4 | Repair | Unc | 14 |
Buttressed | +4 | +4 | - | - | +3 | +12 | Armorer 2 | 5 | Repair | Unc | 28 |
Leather Armor Mod | Phys | Energy | Rad | Effects | Wt | Cost | Perks | Compl- exity | Skill | Rarity | Materials Cost |
---|---|---|---|---|---|---|---|---|---|---|---|
Boiled Leather | +1 | +1 | - | - | +1 | +5 | - | 2 | Repair | Com | 3 |
Girded Leather | +2 | +2 | - | - | +1 | +10 | - | 3 | Repair | Com | 10 |
Treated Leather | +3 | +3 | - | - | +1 | +15 | Armorer 1 | 4 | Repair | Unc | 14 |
Shadowed Leather | +3 | +3 | - | Shadowed | +1 | +20 | Armorer 1 | 5 | Repair | Unc | 28 |
Studded Leather | +4 | +4 | - | - | +2 | +25 | Armorer 2 | 6 | Repair | Unc | 37 |
Metal Armor Mod | Phys | Energy | Rad | Effects | Wt | Cost | Perks | Compl- exity | Skill | Rarity | Materials Cost |
---|---|---|---|---|---|---|---|---|---|---|---|
Painted Metal | +1 | +1 | - | - | +1 | +10 | - | 2 | Repair | Com | 3 |
Enameled Metal | +2 | +2 | - | - | +2 | +20 | Armorer 1 | 3 | Repair | Unc | 10 |
Shadowed Metal | +2 | +2 | - | Shadowed | +2 | +25 | Armorer 1 | 4 | Repair | Unc | 14 |
Alloyed Metal | +3 | +3 | - | - | +3 | +30 | Armorer 1 | 5 | Repair | Unc | 28 |
Polished Metal | +4 | +4 | - | - | +4 | +40 | Armorer 2 | 6 | Repair | Unc | 37 |
Combat Armor Mod | Phys | Energy | Rad | Effects | Wt | Cost | Perks | Compl- exity | Skill | Rarity | Materials Cost |
---|---|---|---|---|---|---|---|---|---|---|---|
Reinforced | +1 | +1 | - | - | +1 | +15 | - | 3 | Repair | Com | 10 |
Shadowed | +1 | +1 | - | Shadowed | +1 | +15 | Armorer 1 | 4 | Repair | Unc | 14 |
Fiberglass | +2 | +2 | - | - | +1 | +30 | Armorer 1 | 5 | Repair | Unc | 28 |
Polymer | +3 | +3 | - | - | +2 | +45 | Armorer 1 | 6 | Repair | Unc | 37 |
Hexcore | +4 | +4 | - | - | +2 | +60 | Armorer 2 | 7 | Repair | Rare | 46 |
Synth Armor Mod | Phys | Energy | Rad | Effects | Wt | Cost | Perks | Compl- exity | Skill | Rarity | Materials Cost |
---|---|---|---|---|---|---|---|---|---|---|---|
Laminated | +1 | +1 | - | - | +1 | +5 | - | 4 | Repair | Com | 14 |
Resin | +2 | +2 | - | - | +1 | +10 | Armorer 1 | 5 | Repair | Unc | 28 |
Microcarbon | +3 | +3 | - | - | +2 | +15 | Armorer 1 | 6 | Repair | Unc | 37 |
Nanofilament | +4 | +4 | - | - | +3 | +20 | Armorer 2 | 7 | Repair | Unc | 46 |
Marine Armor Mod | Phys | Energy | Rad | Effects | Wt | Cost | Perks | Compl- exity | Skill | Rarity | Materials Cost |
---|---|---|---|---|---|---|---|---|---|---|---|
Welded | +1 | +1 | - | - | +10 | +25 | - | 5 | Repair | Com | 28 |
Tempered | +2 | +2 | - | - | +30 | +50 | Armorer 1 | 6 | Repair | Unc | 37 |
Hardened | +3 | +3 | - | - | +40 | +75 | Armorer 1 | 7 | Repair | Unc | 46 |
Buttressed | +4 | +4 | - | - | +50 | +100 | Armorer 2 | 8 | Repair | Unc | 86 |
Power Armor
Power Armor Piece | Phys | Energy | Rad | HP | Locations | Wt | Cost | Rarity |
---|---|---|---|---|---|---|---|---|
Armor Frame | - | - | - | - | All | 4500 | 150 | 4 |
Power Armor Helm | ||||||||
New Power Armor Type
Description.
Power Armor Mods
New Power Armor Mod
Description.
Power Armor System Mods
Power Armor System Mod
Description.
Robot Armor
Robot_Armor_Type | Phys | Energy | Location | Carry Wt | Cost | Perks | Compl- exity | Skill | Rarity | Materials Cost |
---|---|---|---|---|---|---|---|---|---|---|
Base Armor | ||||||||||
Standard Plate | 2 | 0 | All | - | 15 | - | 1 | Repair | Unc | 2 |
Mister Gutsy Plating | 2 | 2 | All | -10 | 65 | Armorer 1 | 2 | Repair | Unc | 3 |
Hardened Plate | 5 | 5 | All | -20 | 375 | Armorer 2, Robotics Expert 1 |
4 | Repair | Unc | 14 |
Neoceramic Plate | 6 | 6 | All | -60 | 850 | Armorer 4, Robotics Expert 2 |
6 | Repair | Rare | 37 |
Armor Upgrades | ||||||||||
Teslaphoric Frame, Body | +5 | +5 | All | -20 | 50 | Armorer 4, Science!5 |
8 | Repair | Rare | 86 |
Teslaphoric Frame, Limbs, Optics or Thruster | +5 | +5 | All | -10 | 50 | Armorer 4, Science!5 |
8 | Repair | Rare | 86 |
Robot Base Armor
A robot's base armor (standard plate, Mister Gutsy plating, etc.) can be replaced with an INT+Repair Test, Difficulty 2, at a Robot Workbench, with 1 hour of work.
Hardened Plate
A system of well-fitted microfiber mesh covered in reflective alloy plates, this armor system replaces a Mister Handy's Standard Plating or Mister Gutsy Plating. The system is heavy, reducing the robot's maximum carry weight. All Robot Armor Mods (Primal Plate, etc.) can be applied to the hardened plate.
Neoceramic Plate
The precise cultivation of ceramic crystals can result in an armoured covering which is resistant to both physical and energy-based attacks. This process is both complex and new, requiring intense training by a knowledgeable teacher.
Teslaphoric Frame
The clever application of the teslaphoric effect can render a Mister Handy almost immune to attack. These armour plates require no energy or maintenance, but dissipate kinetic energy using the materials own electromagnetic field. This technology is rare and greatly sought after.
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Item type
Armor
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