Clothing and Armour of Forever Fallout Item in Forever Fallout, Missouri 2317 | World Anvil
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Clothing and Armour of Forever Fallout

Forever Fallout features a number of homebrew clothing, outfits and armour.
 

Clothing Table


Clothing Phys DR Energy DR Rad DR Effects Locations Wt Cost Rarity
Chic Clothing 0 0 0 reroll 1d20 on Speech Tests Arms, Legs, Torso 2 60 5
Combat Jumpsuit 3 3 3 - Arms, Legs, Torso 5 125 5
Legion Subarmalis 1 1 0 - Arms, Legs, Torso 3 5 2
Racing Suit 0 2 0 reroll 1d20 on AGI Tests Arms, Legs, Torso 3 20 2
Triaxial Braid Undersuit 1 1 2 - Arms, Legs, Torso 3 45 2

 

Chic Clothing


High-fashion garments generated within the past few years conjure style and glamour rarely seen in the wasteland. Wearing chic clothing allows you to re-roll a single d20 on one Speech-based Skill Test you make each Scene [this stacks with the effects of a Formal Hat or other attire which grants CHA re-rolls, but not with any other attire which grants Speech re-rolls.] Chic clothing can be reinforced with Ballistic Weave.
   

Combat Jumpsuit


The advance of military technology in places like the New California Republic and The Capitol did not go unnoticed by The Rustlands. Concerned for the safety of their merchant operators wandering the wasteland, a national effort was made to develop a lightweight armoured undersuit which could be worn covertly. A Combat Jumpsuit can be reinforced with Ballistic Weave.      

Racing Suit


A racing suit, often referred to as a "fire suit" due to its fire retardant properties, is a set of overalls worn by racing drivers. Wearing a racing suit allows you to re-roll a single d20 on one Agility-based Skill Test you make each Scene [this does not stack with any other attire which grants Agility re-rolls.]
   

Legion Subarmalis


The subarmalis is a padded suit which the soldiers of Caesar's Legion wear beneath their armour. While stiff and bulky compared to modern military fatigues, it vastly improves the comfort of wearing heavy armour for hours and hours.
   

Triaxial Braid Undersuit


Lovingly nicknamed "Gritch's britches," this undersuit is made specifically to accommodate ballistic weave. Comfortable and lightweight, the garment is made for all day wear, providing protection to wearers even while they sleep. A triaxial braid undersuit can be reinforced with Ballistic Weave.
   

Outfits


Outfit Phys DR Energy DR Rad DR Effects Locations Wt Cost Rarity
Capitol Stealth Suit Mk.1 2 2 2 reroll 1d20 on Sneak Tests Arms, Legs, Torso 20 300 3
Capitol Stealth Suit Mk.2 2 3 3 reroll 1d20 on Sneak Tests Arms, Legs, Torso 25 400 4
Capitol Stealth Suit Mk.3 2 4 4 reroll 1d20 on Sneak Tests Arms, Legs, Torso 30 500 5
Legion Outfit 4 3 0 - Arms, Legs, Torso 25 375 3
MTX13 Suit 3 3 1 reroll 1d20 on Sneak Tests Arms, Legs, Torso 20 300 4

Capitol Stealth Suit


Soon after the defeat of The Capitol by The Commonwealth in 2287, Capitol scientists began to explore less direct methods of combat. This led them to reverse-engineer an old pre-war Chinese Stealth Armor suit. The result is the Capitol stealth suit, a camouflage garment worn by elite military operatives. Wearing a Capitol stealth suit allows you to re-roll a single d20 on one Sneak-based Skill Test you make each Scene [this stacks with the effects of any attire which grants AGI re-rolls, but not with any other attire which grants Sneak re-rolls.] A Capitol Stealth Suit can be reinforced with Ballistic Weave.
  Capitol engineers have been quick to release updated versions of this garment, providing better energy and radiation protection.
   

Legion Outfit


This outfit constitutes the entire personal clothing of a normal soldier in Caesar's Legion, including lorica segmentata, thick boots and pteruges around the waist. Anyone wearing this gear will be assumed to be a legionary.
   

MTX13 Suit


Created by clandestine researchers in the X-13 research facility within the lands of the New California Republic the aural stealth suit was supposed to be a next-generation, cutting edge infiltration suit to be used in the Great War. The stealth suit is a streamline full body suit with protective attachments on the chest, shoulders, forearms, and knees. The entire suit is a dull gray-green color for blending in and around urban settings. Wearing a Capitol stealth suit allows you to re-roll a single d20 on one Sneak-based Skill Test you make each Scene [this stacks with the effects of any attire which grants AGI re-rolls, but not with any other attire which grants Sneak re-rolls.]
   

Clothing and Outfit Mods


Clothing/Outfit Mod Phys Energy Rad Effects Add Wt. Add Cost Perks Compl- exity Skill Rarity Materials Cost
Unmarked - - - Removes distinguishing marks - - - 2 Repair Common 3
Teslaphoric Voile +8 +8 - - +1 +100
Armorer 4,
Science! 5
8 Repair Rare 86

 

Unmarked


Many articles of clothing, outfits and armour are decorated with marks, colours or insignia which indicate the wearer belongs to a certain faction (such as Brotherhoood Fatigues or a Vault Jumpsuit.) This process removes all distinguishing characteristics. This Mod is compatible with other armor upgrades (Buttressed Raider, Girded Leather, etc.), a piece of armor can be fitted with both this Mod and an armor upgrade. A piece of Clothing or Outfit can be fitted with both this Mod and Ballistic Weave or Teslaphoric Voile. A Vault Jumpsuit can be fitted with this Mod and a second Vault Jumpsuit Mod.
   

Teslaphoric Voile


This paper-thin layer of willow textile is made of an extremely intricately crafted network of fibers. These synthetic fibers make use of the teslaphoric effect, using the material's own electromagentic energy to dissipate incoming forces. What results is an astounding level of protection from an extremely light and malleable material.
  The Teslaphoric Voile can be applied to any article of Clothing or Outfit which can accept Ballistic Weave, though Teslaphoric Voille and Ballistic Weave cannot be applied to the same item. Those items are: Chic Clothing, Casual Clothing, Combat Jumpsuit, Formal Clothing, Heavy Coat, Lab Coat, Military Fatigues, and Triaxial Braid Undersuit.
  A Vault Jumpsuit may also be fitted with Teslaphoric Voile, but such an item cannot be fitted with both the Teslaphoric Voile and a second Mod.
   

Headgear


Headgear Phys DR Energy DR Rad DR Effects Wt Cost Rarity
Bandana 0 0 0 - <1 4 0
Goggles 0 0 1 protection from bright light <1 8 1
Legion Centurion's Helmet 2 2 0 - 5 25 3
Legion Helmet 1 1 0 - 3 20 2

 

Bandana


A simple cloth worn decoratively. Often soaked in water to provide cooling in direct sunlight, or worn over the face as a simple mask. Can be worn by robots and dogs.
   

Goggles


A a cheap set of eyewear, more adept at deflecting wind than protecting the eyes. Can be worn by dogs. A character wearing a casual hat ignores any difficulty increases caused by extremely bright light.
   

Legion Centurion's Helmet


The galea helmet of a Caesar's Legion centurion features adjustable cheek flaps and a wide crest of red feathers. Though heavy, the galea's high-quality steel offers protection and majesty.
   

Legion Helmet


The simple coolus helmet of the average legionary is a simple, round piece of bronze with raised cheek pieces. It offers little protection, but is cheap and easy to make.
   

Armor


Armor Piece Phys DR Energy DR Rad DR Effects Locations Wt Cost Rarity
Marine Armor Helmet 5 6 3 - Head 14 90 5
Marine Armor Torso 5 6 3 - Torso 25 210 5
Marine Armor Leg 5 6 3 - Leg 14 175 5
Marine Armor Arm 5 6 3 - Arm 14 140 5

 

Marine Armor


An advanced model of combat armor worn by US Marines for amphibious assault. This heavy equipment was expensive to produce, but the difficulties of direct assault on open beaches meant that hundreds of these suits were produced. By 2077, these suits were being phased out in favour of power armor, but many were still in service.
 
Marine Armor Mod Phys Energy Rad Effects Wt Cost Perks Compl- exity Skill Rarity Materials Cost
Welded +1 +1 - - +10 +25 - 5 Repair Com 28
Tempered +2 +2 - - +30 +50 Armorer 1 6 Repair Unc 37
Hardened +3 +3 - - +40 +75 Armorer 1 7 Repair Unc 46
Buttressed +4 +4 - - +50 +100 Armorer 2 8 Repair Unc 86

   

Armor Mods


Armor_Mod Phys Energy Rad Effects Add Wt. Add Cost Perks Compl- exity Skill Rarity Materials Cost
Hexcore +4 +4 - - +2 +60 - 7 Repair Rare 46
Teslaphoric Plates +6 +6 - - +2 +100
Armorer 4,
Science! 5
8 Repair Rare 86

 

Hexcore (Combat Armor)


Since 2287, Midwest Brotherhood of Steel scribes were able to develop new materials to improve pre-war combat armor. They generated hexcore plating, a microcomposite material that absorbs impact from both physical and energy attacks. This technique is closely guarded by the Brotherhood, and must be learned from a craftsperson who has the secret.
Hexcore can only be applied to Combat Armor pieces.
   

Teslaphoric Plates


Through ingenious use of the teslaphoric effect, virtually any surface can be fitted with with a thin layer of extremely efficient armour. These plates use the material's own magnetic field to dissipate kinetic energy and protect the wearer from incoming force. This technique is new and requires special training to learn.
  Teslaphoric Plates can be affixed to any armour set, including: Raider Armor, Leather Armor, Metal Armor, Combat Armor, Synth Armor and Marine Armor.
   

Armorer Perk


Rank 1 of the Armorer Perk does not open up DR+4/+4/0 Armor Mods. These Mods are not available until Armorer Rank 2. Armorer Rank 1 still opens up all the usual Armor Upgrades and Power Armor Mods. All Mod crafting costs are the same.
 
Raider Armor Mod Phys Energy Rad Effects Wt Cost Perks Compl- exity Skill Rarity Materials Cost
Welded +1 +1 - - +1 +3 - 2 Repair Com 3
Tempered +2 +2 - - +1 +6 - 3 Repair Com 10
Hardened +3 +3 - - +2 +9 Armorer 1 4 Repair Unc 14
Buttressed +4 +4 - - +3 +12 Armorer 2 5 Repair Unc 28

 
Leather Armor Mod Phys Energy Rad Effects Wt Cost Perks Compl- exity Skill Rarity Materials Cost
Boiled Leather +1 +1 - - +1 +5 - 2 Repair Com 3
Girded Leather +2 +2 - - +1 +10 - 3 Repair Com 10
Treated Leather +3 +3 - - +1 +15 Armorer 1 4 Repair Unc 14
Shadowed Leather +3 +3 - Shadowed +1 +20 Armorer 1 5 Repair Unc 28
Studded Leather +4 +4 - - +2 +25 Armorer 2 6 Repair Unc 37

 
Metal Armor Mod Phys Energy Rad Effects Wt Cost Perks Compl- exity Skill Rarity Materials Cost
Painted Metal +1 +1 - - +1 +10 - 2 Repair Com 3
Enameled Metal +2 +2 - - +2 +20 Armorer 1 3 Repair Unc 10
Shadowed Metal +2 +2 - Shadowed +2 +25 Armorer 1 4 Repair Unc 14
Alloyed Metal +3 +3 - - +3 +30 Armorer 1 5 Repair Unc 28
Polished Metal +4 +4 - - +4 +40 Armorer 2 6 Repair Unc 37

 
Combat Armor Mod Phys Energy Rad Effects Wt Cost Perks Compl- exity Skill Rarity Materials Cost
Reinforced +1 +1 - - +1 +15 - 3 Repair Com 10
Shadowed +1 +1 - Shadowed +1 +15 Armorer 1 4 Repair Unc 14
Fiberglass +2 +2 - - +1 +30 Armorer 1 5 Repair Unc 28
Polymer +3 +3 - - +2 +45 Armorer 1 6 Repair Unc 37
Hexcore +4 +4 - - +2 +60 Armorer 2 7 Repair Rare 46

 
Synth Armor Mod Phys Energy Rad Effects Wt Cost Perks Compl- exity Skill Rarity Materials Cost
Laminated +1 +1 - - +1 +5 - 4 Repair Com 14
Resin +2 +2 - - +1 +10 Armorer 1 5 Repair Unc 28
Microcarbon +3 +3 - - +2 +15 Armorer 1 6 Repair Unc 37
Nanofilament +4 +4 - - +3 +20 Armorer 2 7 Repair Unc 46

 
Marine Armor Mod Phys Energy Rad Effects Wt Cost Perks Compl- exity Skill Rarity Materials Cost
Welded +1 +1 - - +10 +25 - 5 Repair Com 28
Tempered +2 +2 - - +30 +50 Armorer 1 6 Repair Unc 37
Hardened +3 +3 - - +40 +75 Armorer 1 7 Repair Unc 46
Buttressed +4 +4 - - +50 +100 Armorer 2 8 Repair Unc 86

       

Power Armor


 
Power Armor Piece Phys Energy Rad HP Locations Wt Cost Rarity
Armor Frame - - - - All 4500 150 4
Power Armor Helm

 

New Power Armor Type


Description.
   

Power Armor Mods


   

New Power Armor Mod


  Description.
     

Power Armor System Mods


     

Power Armor System Mod


Description.
   

Robot Armor


Robot_Armor_Type Phys Energy Location Carry Wt Cost Perks Compl- exity Skill Rarity Materials Cost
Base Armor
Standard Plate 2 0 All - 15 - 1 Repair Unc 2
Mister Gutsy Plating 2 2 All -10 65 Armorer 1 2 Repair Unc 3
Hardened Plate 5 5 All -20 375
Armorer 2,
Robotics
Expert 1
4 Repair Unc 14
Neoceramic Plate 6 6 All -60 850
Armorer 4,
Robotics
Expert 2
6 Repair Rare 37
Armor Upgrades
Teslaphoric Frame, Body +5 +5 All -20 50
Armorer 4,
Science!5
8 Repair Rare 86
Teslaphoric Frame, Limbs, Optics or Thruster +5 +5 All -10 50
Armorer 4,
Science!5
8 Repair Rare 86

 

Robot Base Armor


A robot's base armor (standard plate, Mister Gutsy plating, etc.) can be replaced with an INT+Repair Test, Difficulty 2, at a Robot Workbench, with 1 hour of work.
   

Hardened Plate


A system of well-fitted microfiber mesh covered in reflective alloy plates, this armor system replaces a Mister Handy's Standard Plating or Mister Gutsy Plating. The system is heavy, reducing the robot's maximum carry weight. All Robot Armor Mods (Primal Plate, etc.) can be applied to the hardened plate.
   

Neoceramic Plate


  The precise cultivation of ceramic crystals can result in an armoured covering which is resistant to both physical and energy-based attacks. This process is both complex and new, requiring intense training by a knowledgeable teacher.
   

Teslaphoric Frame


The clever application of the teslaphoric effect can render a Mister Handy almost immune to attack. These armour plates require no energy or maintenance, but dissipate kinetic energy using the materials own electromagnetic field. This technology is rare and greatly sought after.
   

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Item type
Armor

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