Unmasking the Artisans Sessions 37-39

General Summary

Our Party

NameRaceProfession
BostwickHalf-OrcEnforcer
CassiusHumanNoble
DanielHumanScholar
GloriaDwarfSoldier
John WrenchAir GenoranEntrepreneur

Surviving the Night

The party made preparations throughout the Village's main cabin by barricading windows and keeping lights illuminated in all corners possible. They swiftly did as much as they could.

Manipulative Wraiths

All they had to do was sit still and try to get what little sleep they could. However, Daniel hearing the voice of his mother pulled him to the windows. From there, the party scrambled as best as they could to pull him back inside as a wraith attempted to lash at him.

This would, however, reveal the lights within the cabin...

The Wretch Beast

A horrific, putrid monster that seemed sickened by its own existence came stomping over. Thanks to the efforts of Bostwick, he held the line as Gloria shot at the creature, while Daniel did his best to try remove any possible dark effects on the beast. Cassius and John did what they could as a small cluster of wretches exploited the beast's chaos and tried to eat at the party.

The beast fell when Cassius took one of the wretches and threw it to the beast as easy pickings. Bostwick then used the moment to finish off the creature.

Freeing Asvaran

The party headed down to the seraph's cabin once morning came. There, they uncovered the Fetid Knave met with Asvaran daily, as he sought the Wellspring of Power. He offered freedom in exchange for that information. The party did not speak or push for anything, only watching as the Knave left for his own tasks.

The Beacon

Following an icon on a map, the party found the remains of a broken down beacon guarded by a Lesser Umbral Hulk. Once defeated, John managed to repair the old beacon and the party then ventured cautiously through the mists.

The Mournival's Domain

Hearing familiar dreary music, the party investigated to find a massive compound where multiple Mournival tents are parked, all in the courtyard of a brick building. Inside, the were humanoids in a semi-circle writing things down in a strange haze as thick, dark mists hung from above. On approaching the Writers, a portion of the mists then seeped into one humanoid, as if possessing them. From there, the party communed directly with the Writers.

The Writer, Marrelevo, explained bitterly that the party had already endured what the Writers wanted back in Lumencroft, so they could freely go home. All they had to do was walk through the mists. Other than that, Marrelevo explained the Nameless Host is technically a "Writer" but it forced itself into the role, and acts akin to a garbage dispoal for unwanted elements.

They also mentioned the party could decide on a foreshadowing Mournival showing or one centered on character development. The party decided on foreshadowing.

Now, the party then heads off back home through the thick mists.

Campaign
Adventures in the Florenic Worlds
Protagonists
Gloria Fierro

Gloria

Refresh: 3
Fate points: x

HIgh Concept
Disillusioned Corderan Veteran
Trouble
My God, What Have I Done?
Aspect
(Background) Paragon of Patriotism
Aspect
(Relationship) Cassius Signs My Checks (But He Doesn't Need To Be Weird About It)
Aspect
(Personality) If There Is No Justice, The I Will Create It Myself

Skills

4dF+4 Great
Fight
4dF+3 Good
Athletics , Shoot
4dF+2 Fair
Notice , Provoke , Rapport
4dF+1 Average
Burglary , Contacts , Physique , Drive , Will

Stunts

And A Hero Shall Lead Them When in combat, Gloria leads her allies into battle with her confidence and experience. Any allied character into the same zone during that specific combat scene gains a +1 boost to Fight or Shoot. This stunt costs 1 Fate Point and the buff lasts to the end of the combat scene.   Cordero's Finest When it comes to matters of battle tactics and war strategy, Gloria may roll Fight in place of Investigation or Notice.   Quarter-Roden, Bitch! Gloria has embraced her heritage, and has a powerful bite attack to use in melee combat. This bite can also be used for creative problem-solving.

Stress and Injury

Physical Stress
Mental Stress
John Wrench
Daniel Cognatio

Daniel Cognaito

Refresh:
Fate points: 3 x

HIgh Concept
Wyrmblood mage
Trouble
Too trusting and financially ignorant
Aspect
Naive scholar and light magic user
Aspect
Aspect

Skills

4dF+4 Great
Will
4dF+3 Good
Empathy , Lore
4dF+2 Fair
Crafts , Investigate , Notice
4dF+1 Average
Contacts , Deceive , Physique , Provoke , Rapport

Stunts

Unstable Draconic Aura Works as a short range healing "pulse", will based. Spend 1 Fate: Reduce the severity of a physical condition of mild or lower for one creature in the zone by one step. Spend 2 Fate: Reduce the severity of a physical condition of mild or lower for all creatures in the zone by one step. I've read about that! You’ve read hundreds—if not thousands—of books on a wide variety of topics. You can spend a fate point to use Lore in place of any other skill for one roll or exchange, provided you can justify having read about the action you’re attempting. Indomitable +2 to defend against Provoke attacks specifically related to intimidation and fear.ovoke attaks specifically relates to intimidation or fear

Stress and Injury

Physical Stress
Mental Stress
Cassius Scarthorpe
Report Date
15 May 2025

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