Unmasking the Artisans Session 36

General Summary

Our Party

NameRaceProfession
BostwickHalf-OrcEnforcer
CassiusHumanNoble
DanielHumanScholar
GloriaDwarfSoldier
John WrenchAir GenoranEntrepreneur

The Cabin Overlooking a Battlefield

The party finds a battlefield fought between Nullspawn and the Otsukese. In the far off distance, while Daniel made sure to cleanse the area, the party found a distant cabin. Within it, they found a lone wretch living alone, for in the basement, they found a familiar portal portal of the Null they had seen before but... this one was less rocky in its texture and more wooden, if the material could even be called such.

Daniel, naturally seeking to purify dark substances, began working on a means to remove such an abominable stain. During so, John began to indirectly antagonize Daniel, such as disrupting his ritual by throwing rocks and bits of wood through the portal to see what would happen. It would soon culminate into John diving for the portal while Daniel would also fall in while trying to throw John into it.

The wretch offered a makeshift, roughly drawn map and lantern for Bostwick and Cassius after it explained that it saw the Knave and an angel go down into the portal.

Domain of Blackrot

First through the portal, John quickly scurried up a tree while Daniel struggled to claw at him. Bostwick and Cassius were next through, trying to keep watch and keep the scene tame.

The Gunshot

In the midst of their bickering, a loud gunshot went off. This sent creatures scurrying. Bostwick then simply sat on a rock, insisting the others lay low as he played a flute. Sure enough, a small trio of wretches eyed Bostwick but decided against their chances before scurrying off.

Cassius scouted ahead, assessing that the village ahead was... approachable.

The Village

The party enters the village to find the few locals clustered around a terrible violinist. Just as the party was getting acquainted, the Hunter and Forester came by to deliver what they have found in the woods for eating: bodies of wretches and various animals.

Out here, it's eat or be eaten.
— The Hunter

The party then sought out the Crone, a practitioner of magic the Village reluctantly works with. She explained that the party is cursed to be here but lucky to deal with an apathetic darker power. To leave these mists, one can venture far, far out, find a beacon, or hopefully find an agent of the higher power.

The Crone also explained that the Village did see the Seraph, such a pure and holy thing on a quest to stop the Nullspawn. Such a naive thing that has been imprisoned within this domain. It was last seen travelling toward one of the spare cabins.

Nightfall was approaching. The party decided to stay at the Village rather than with the Crone. Before they left, the Crone provided the party with two bottles of liquified tree flesh. The Hunter then guided the party back to the Village, all in preparation for nightfall...

Campaign
Adventures in the Florenic Worlds
Protagonists
Gloria Fierro

Gloria

Refresh: 3
Fate points: x

HIgh Concept
Disillusioned Corderan Veteran
Trouble
My God, What Have I Done?
Aspect
(Background) Paragon of Patriotism
Aspect
(Relationship) Cassius Signs My Checks (But He Doesn't Need To Be Weird About It)
Aspect
(Personality) If There Is No Justice, The I Will Create It Myself

Skills

4dF+4 Great
Fight
4dF+3 Good
Athletics , Shoot
4dF+2 Fair
Notice , Provoke , Rapport
4dF+1 Average
Burglary , Contacts , Physique , Drive , Will

Stunts

And A Hero Shall Lead Them When in combat, Gloria leads her allies into battle with her confidence and experience. Any allied character into the same zone during that specific combat scene gains a +1 boost to Fight or Shoot. This stunt costs 1 Fate Point and the buff lasts to the end of the combat scene.   Cordero's Finest When it comes to matters of battle tactics and war strategy, Gloria may roll Fight in place of Investigation or Notice.   Quarter-Roden, Bitch! Gloria has embraced her heritage, and has a powerful bite attack to use in melee combat. This bite can also be used for creative problem-solving.

Stress and Injury

Physical Stress
Mental Stress
John Wrench
Daniel Cognatio

Daniel Cognaito

Refresh:
Fate points: 3 x

HIgh Concept
Wyrmblood mage
Trouble
Too trusting and financially ignorant
Aspect
Naive scholar and light magic user
Aspect
Aspect

Skills

4dF+4 Great
Will
4dF+3 Good
Empathy , Lore
4dF+2 Fair
Crafts , Investigate , Notice
4dF+1 Average
Contacts , Deceive , Physique , Provoke , Rapport

Stunts

Unstable Draconic Aura Works as a short range healing "pulse", will based. Spend 1 Fate: Reduce the severity of a physical condition of mild or lower for one creature in the zone by one step. Spend 2 Fate: Reduce the severity of a physical condition of mild or lower for all creatures in the zone by one step. I've read about that! You’ve read hundreds—if not thousands—of books on a wide variety of topics. You can spend a fate point to use Lore in place of any other skill for one roll or exchange, provided you can justify having read about the action you’re attempting. Indomitable +2 to defend against Provoke attacks specifically related to intimidation and fear.ovoke attaks specifically relates to intimidation or fear

Stress and Injury

Physical Stress
Mental Stress
Cassius Scarthorpe
Report Date
17 Apr 2025

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