A Creature of Everlasting Hunger
Hungrists have a gaunt body without what is below the waist as they can drift through the air. Almost every hungrist has a protective black or dark gray shroud and is rumored that they grow this sinister veil. Beneath it is a mummified looking corpse. Their hands are sharpened for clawing at prey.
Growth Rate & Stages
As a hungrist lives on and siphons more and more life, the hunger grows ever more. The most terrifying form a hungrist may eventually take on is the hungrist devourer, a creature whose mere presence feeds on any and all life around it.
Dietary Needs and Habits
A hungrist will always have an everlasting hunger. They often siphon the life force from other creatures since standard food can't satiate the burning within them. Even still, the hunger can only be appeased for so little time. This unending agony can sometimes drive them into a bloodlust as they force themselves onto creatures while leaving them unaware of their environment. Creatures can often exploit this bad habit so long as they don't travel alone or split up.
Hungrists are desperate undead seeking to alleviate their endless hunger. Often when they are on the hunt, they will eagerly prey on isolated creatures. That way, their feeding cannot be interrupted as easily by another coming to the rescue.
Uses, Products & Exploitation
The Arkonian Order is notorious for using these flying creatures as an extra weapon to use in their armory. They often act as hunters when the Order prefers wanton slaughter to spread fear into the ranks.
Hungrist CR: 2 (450 XP)
Aggressive. As a bonus action, the hungrist can move up to its speed toward a hostile creature that it can see.
Distracting Flyby. When the hungrists uses its Consume or claw attack against a creature, and there is an ally of the hungrist within 5 feet of the target, the hungrist doesn't provoke opportunity attacks from that creature for the rest of the turn, regardless if it misses or if the target saves.
Predatory Tactics. A creature within 5 feet of the hungrist has disadvantage against its Consume so long as there are no allies within 5 feet of the creature that are incapacitated.
Multiattack. The hungrist can make two attacks with its claws.
Consume. The hungrist attempts to drain the life force from a target within 5 feet. The creature must make a DC 13 Constitution saving throw. On a fail, it takes 13 ( 3d8 ) damage while the hungrist regains health equal to half of the damage. If the hungrist’s hit points are already at max, any excess health regained becomes temporary hit points. If the creature successfully saves, it takes only half damage. The creature automatically saves if it’s an undead or a construct.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 ( 1d6+2 ) slashing damage.
Retaliation. Upon being hit by an attack from a creature it can see and is within range, the hungrist can use its reaction to make a claw attack on the creature.