VOF PS2-1T6 DEPLOYMENT: 1-004
Crescendo, this is Lieutenant Maran. You should have just received your objectives for this deployment at the start of my transmission.
Your intel from your most recent mission has shed light on the current temperament of this Baron Eraksis; he's no longer just a nuisance, he is clearly a hostile threat to the wellbeing of The Reef. The collection of our Lightless allies there is too great an asset to be left to fend for themselves. After some deliberation, Commander Zavala has sanctioned a formal Strike operation to pursue and eliminate the Baron as soon as possible. He hopes that you all will be up to the task, I know you will be. Please review the briefing document, here is the information you need to know first and foremost:
Following your return from the Reef, all known bands of Eraksis' crew still present on Earth have been closing up shop. We've tracked several skiffs making jumps from low orbit, abandoning grounded posts they've held for months. Obviously, something has changed. We have no ability to track these skiffs through the jump, but we can make a hopeful assumption that they are headed for Eraksis' ketch. Two skiffs have yet to depart; one in the Pyrenees, and one in proximity to The Farm encampment. Your mission will be to infiltrate one of these two skiffs and travel with it to its destination. You will be provided with a deep space transponder for us to triangulate your location upon your exit from the jump and prepare reinforcements should they be necessary. Use the secure communication channel provided in your briefing to signal for delivery of that device prior to boarding the skiff.
Crescendo, we don't know where those skiffs are going. Plain and simple. But if our prediction rings true and you end up on that ketch, your primary objective is to eliminate Eraksis at all costs. This is not a beginner's deployment like you've been on so far. This is a Strike, Operation Contraforte: Honored by None. Eyes up, Guardians. Don't come back without his headpiece.
Your intel from your most recent mission has shed light on the current temperament of this Baron Eraksis; he's no longer just a nuisance, he is clearly a hostile threat to the wellbeing of The Reef. The collection of our Lightless allies there is too great an asset to be left to fend for themselves. After some deliberation, Commander Zavala has sanctioned a formal Strike operation to pursue and eliminate the Baron as soon as possible. He hopes that you all will be up to the task, I know you will be. Please review the briefing document, here is the information you need to know first and foremost:
Following your return from the Reef, all known bands of Eraksis' crew still present on Earth have been closing up shop. We've tracked several skiffs making jumps from low orbit, abandoning grounded posts they've held for months. Obviously, something has changed. We have no ability to track these skiffs through the jump, but we can make a hopeful assumption that they are headed for Eraksis' ketch. Two skiffs have yet to depart; one in the Pyrenees, and one in proximity to The Farm encampment. Your mission will be to infiltrate one of these two skiffs and travel with it to its destination. You will be provided with a deep space transponder for us to triangulate your location upon your exit from the jump and prepare reinforcements should they be necessary. Use the secure communication channel provided in your briefing to signal for delivery of that device prior to boarding the skiff.
Crescendo, we don't know where those skiffs are going. Plain and simple. But if our prediction rings true and you end up on that ketch, your primary objective is to eliminate Eraksis at all costs. This is not a beginner's deployment like you've been on so far. This is a Strike, Operation Contraforte: Honored by None. Eyes up, Guardians. Don't come back without his headpiece.
Plot points/Scenes
- Visit the Farm (A) or Pyrenees (B) and travel to the nearby skiff
- Sneak onto the skiff (A) or hijack it (B), travel to Eraksis' ketch
- Fight to the Prime Servitor on the Ketch, defeat it, and the Archon
- Escape the Ketch to the Reef, where Eraksis is assaulting the Tangled Shore
Themes
Closure.
Structure
Exposition
(A Path only) Travel to The Farm and speak with Tyra Karn and/or Mithrax. Either one will be able to inform the party that the nearby skiff is departing soon and getting aboard unnoticed would be the best possible avenue for getting to the ketch.
Talking to Tyra Karn will give the party access to single-use active camo modules.
Talking to Mithrax will give the party knowledge of the inner workings of a ketch.
Talking to Tyra Karn will give the party access to single-use active camo modules.
Talking to Mithrax will give the party knowledge of the inner workings of a ketch.
Conflict
Sneaking or fighting onto a skiff.
Rising Action
Arriving on the ketch and sneaking to the prime chambers.
Climax
Fighting the Prime Servitor and Archon, only to find that Eraksis has gone to the Tangled Shore to attack Spider.
Falling Action
Descending to the High Plains where Eraksis has amassed an invasion force. Fighting this invasion force and finally killing Eraksis.
Resolution
The band under Eraksis' control will crumble without their prime servitor, archon, and baron. Cloak will have a chance to participate in a Charisma skill challenge to recruit the now leaderless masses to House Light as their new Baron.
Components
Goals
- Infiltrate a skiff.
- Locate and defeat Eraksis.
- Thwart Eraksis' invasion.
Hooks
Hopefully, the opportunity to go to The Farm will serve as a hook for Cloak to want to visit with Mithrax. The idea of stealing/infiltrating a skiff should hook Ari with the potential storytelling opportunity. Zelle should be enticed by the opportunity to flex in a full-scale operation. Judge will hopefully be roped in due to his knowledge of the seriousness of the operation's classification.
Stakes
This will represent the first opportunity for a member of the party to actually die. Judge would know this, Strike classifications are only given to operations where the threat of permanent death is present. The ketch is a darkness zone.
Arriving on the High Plains, the party will also encounter their first experience with Weather. The High Plains have an intermittent Duststorm in place. The opposing Minion and Soldiers will be affected, but Eraksis and other Elite/Major enemies will be unaffected.
A successful invasion will result in the Spider being forced to relocate to a different area of the Reef and Eraksis taking control of the Tangled Shore. The destination will become fully hostile until Eraksis is defeated through another Strike operation.
Arriving on the High Plains, the party will also encounter their first experience with Weather. The High Plains have an intermittent Duststorm in place. The opposing Minion and Soldiers will be affected, but Eraksis and other Elite/Major enemies will be unaffected.
A successful invasion will result in the Spider being forced to relocate to a different area of the Reef and Eraksis taking control of the Tangled Shore. The destination will become fully hostile until Eraksis is defeated through another Strike operation.
Cruel Tricks
When the party chooses one of the two skiffs, the other will depart. Meaning if they fail to capture the skiff they chose they will need an alternative means to locate and board the ketch.
Relations
Protagonists
- Ari
- Bentley
- Cloak
- Ernesto
- Judge
- Zelle
Allies
- Mithrax
- Tyra Karn
- The Spider
Adversaries
- Eraksis, Honored by None
Backdrops
Locations
Earth:
- The Farm
- EDZ
- Eraksis' ketch
- The Tangled Shore (High Plains)
Threats
- Eraksis
- Weather on the High Plains
Encounters
- Combat / Engagement
- Meeting with cast
- Pursuit
- Daring Enterprise
- Survival
FIRETEAM: PS2-1T6 "CRESCENDO"
SO: LT JAREK MARAN
LOCATION: UNKNOWN
HOURS BANK: <null>
STRIKE PROTOCOL ACTIVE
OP #: 7293875-CONTRAFORTE
KNOWN INTEL
TASKS
SO: LT JAREK MARAN
LOCATION: UNKNOWN
HOURS BANK: <null>
STRIKE PROTOCOL ACTIVE
OP #: 7293875-CONTRAFORTE
KNOWN INTEL
- Affiliated Fallen camps on Earth have begun to pull back to deep space
- 2 skiffs remain: Pyrenees & near The Farm
- Deep space transponder available: Channel SCC-99361 for delivery
Plot type
Finale: Honored by None
Parent Plot
Related Characters
Related Organizations
- Locate the Baron's ketch
- Eliminate Eraksis, Honored by None
- Defeat hostile creatures with each of your three Light abilities: Melee, Grenade, and Super.
- Heal or empower an ally, block damage, or trigger the additional effects of a Hunter's Dodge. Fireteam rewards increase based on the number of successful Class Ability uses, up to 6 times.
- Avoid exposure to the elements.
SUBTYPE: ELIMINATION
DESIGNATION: STRIKE
REVIEW: OCOM
Comments