Wildlings
When one of the fey takes a human child and leaves behind a fey child, the child that remains in the material plane is a Changeling. The human child brought into the Otherrealm has a number of options available. If they reach maturity in the Otherrealm, they eventually become a member of the Sidhe. However, if they escape before their 13th birthday, and enter the material plane, their transformation to a sidhe is made incomplete. If they were from a region known as the Shadowfell, they become Nocturne. However, most often, they become Wildlings. Wildlings enter the material plane before reaching their 13th birthday and the magic that would turn them into a Sidhe is halted. They are less changed by their fey connection than the Nocturne are by their time in the shadowfell. Instead, Wildlings often are more enhanced by the fey magic. This can show itself in rosier cheeks, brighter more vibrant hair colors if they spend time in the summer court. Those of the winter court might have paler complexions or eyes lightened to an icy blue. However they are influenced by the world they come from, they often maintain a sense of childlike whimsy and love for the natural world. Wildlings often adapt to the culture that raised them.
Ability score increase. Your Dexterity score increases by 2, and your Charisma score increases by 1.
Age. Wildlings reach maturity at a normal pace once they leave the othersphere, but their aging quickly slows, allowing them to live about 200 years due to the fey magic that affected them. This is only if they are brought to the material plane.
Size. Ranging from 5 to 6 feet tall, wildlings are rarely are ever greater than 6 feet or less than 5. Ordinarily slim in build and nimble in their movements, they weigh less than they seem. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Fey magic. You know the druidcraft cantrip. When you reach 3rd level, you can cast Faerie Fire once, and it recharges after a long rest. When you reach 5th level, you can cast misty step once, and it recharges after a long rest. Charisma is your spellcasting ability for these spells.
Bluffer. You love to make yourself out for more than you really are. You are proficient in Persuasion checks.
Fey Ancestry. Though not truly fey, your time spent with them has affected you. You have advantage in saving throws against being charmed and magic cannot put you to sleep.
Languages. You can speak, read, and write a variation of Common and Sylvan.
Wildling Features:
Ability score increase. Your Dexterity score increases by 2, and your Charisma score increases by 1.
Age. Wildlings reach maturity at a normal pace once they leave the othersphere, but their aging quickly slows, allowing them to live about 200 years due to the fey magic that affected them. This is only if they are brought to the material plane.
Size. Ranging from 5 to 6 feet tall, wildlings are rarely are ever greater than 6 feet or less than 5. Ordinarily slim in build and nimble in their movements, they weigh less than they seem. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Fey magic. You know the druidcraft cantrip. When you reach 3rd level, you can cast Faerie Fire once, and it recharges after a long rest. When you reach 5th level, you can cast misty step once, and it recharges after a long rest. Charisma is your spellcasting ability for these spells.
Bluffer. You love to make yourself out for more than you really are. You are proficient in Persuasion checks.
Fey Ancestry. Though not truly fey, your time spent with them has affected you. You have advantage in saving throws against being charmed and magic cannot put you to sleep.
Languages. You can speak, read, and write a variation of Common and Sylvan.
Naming Traditions
Unisex names
Wildlings have names similar to that of the Yōsei Elf
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