Yōsei Elves
Yōsei Elves are what most call Sidhe that give up their immortality and home in the feywilds to become an elf. Just as Danu did in the The Song of Three Sisters, an Sidhe can give up their immortality and become an elf, or may temporarily leave the feywild, as an elf variant. A Yōsei Elf typically appears as a member of their specific court or favorite season, or if they are a wild fey (a fey not belonging to a court), they may change seasons depending on their mood. Some refer to Yōsei Elves as Eladrin, or literally Fairy elf. They are the Sidhe made mortal.
Ability Score Increase. Your Dexterity score increases by 2. Your Charisma score increases by 1.
Age: Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.
Size: Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.
Speed: Your base walking speed is 30 feet.
Darkvision: Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Trance: Elves do not sleep. Instead they meditate deeply, remaining semi-conscious, for 4 hours a day. The Common word for this meditation is "trance". While meditating, you dream after a fashion; such dreams are actually mental exercises that have become reflexive after years of practice. After resting in this way, you gain the same benefit a human would from 8 hours of sleep.
Keen Senses: You have proficiency in the Perception skill.
Fey Step: As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can't do so again until you finish a short or long rest. When you reach 3rd level, your Fey Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Charisma modifier. The effects are as follows:
Languages: You can speak, read, and write Common and Sylvan
Ability Score Increase. Your Dexterity score increases by 2. Your Charisma score increases by 1.
Age: Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.
Size: Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.
Speed: Your base walking speed is 30 feet.
Darkvision: Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Trance: Elves do not sleep. Instead they meditate deeply, remaining semi-conscious, for 4 hours a day. The Common word for this meditation is "trance". While meditating, you dream after a fashion; such dreams are actually mental exercises that have become reflexive after years of practice. After resting in this way, you gain the same benefit a human would from 8 hours of sleep.
Keen Senses: You have proficiency in the Perception skill.
Fey Step: As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can't do so again until you finish a short or long rest. When you reach 3rd level, your Fey Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Charisma modifier. The effects are as follows:
- Autumn: Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to it.
- Winter: When you use your Fey Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.
- Spring: When you use your Fey Step, you can touch one willing creature within 5 feet of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you.
- Summer: Immediately after you use your Fey Step, each creature of your choice that you can see within 5 feet of you takes fire damage equal to your Charisma modifier (minimum of 1 damage).
Languages: You can speak, read, and write Common and Sylvan
Naming Traditions
Unisex names
Most beings of the Othersphere only have one name and they are the only ones with that name. They consider names to be of great power, not as a means of control, but as a way of becoming a legend without ambiguity as you alone hold that name.
Culture
Common Etiquette rules
The fey's natural nature is to entrap mortals with bargains and deals, or accept anything offered by a mortal, since it opens a pipeline for magic. Anything other than equal exchange can be either enticing or insulting. A mortal, typically, should not accept or offer anything in trade. Additionally a promise or an oath is binding to the fey. They cannot lie (though may speak in riddles and misleading sentences), and they will make sure a mortal does the same when it comes to deals made. A promise thrice made is so close to the absolute truth as a fey can give. Additionally, asking a question three times bines the third answer as absolute truth.
Common Myths and Legends
The Song of Three Sisters is a common story around the Fey.
Ideals
Beauty Ideals
Most Yōsei elves relish in the vibrant and bright and are very self expressive. Wild fey often change seasons to match emotions and ideas, going so far as to change their entire appearance.
Gender Ideals
Among the fey, gender is extremly fluid to the point that typical roles do not exist, people simply are as they wish to exist, and titled appropriately. Even Queen Mórrígan has been known to take on the form of a man on occasion. King Cernunotus sometimes takes the form of Badhbh, a female being of black hair, and a black feather cape that becomes a representative of Nauma. It's all a matter of preference in appearance among the fey. They have a very relaxed system of courtship and relationships.
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