Nocturnes
When one of the fey takes a human child and leaves behind a fey child, the child that remains in the material plane is a Changeling. The human child brought into the Otherrealm has a number of options available. If they reach maturity in the Otherrealm, they eventually become a member of the Sidhe. However, if they escape before their 13th birthday, and enter the material plane, their transformation to a sidhe is made incomplete. Most often they become a Wildling. However, those that grew up in the region known as the Shadowfell often become a Nocturne. Nocturnes enter the material plane before reaching their 13th birthday and the magic that would turn them into a Sidhe is halted. Living breathing shadows, the nocturnes' dark tones, lack of pupils, and the way their skin reacts to the absence of light sets them apart from the other humanoid races. When in shadow, a nocturnes' already dull skin darkens to match the darkness that obscures them. Their skin tones range from a dusky purple or white to a muddy grey or black. Similarly, their hair and eye colors range from black to a dusty grey or murky white, however, their eyes give off a peculiar luminous glow when in areas of dim light and vanish as the darkness mounts. Though these are the most notable features of nocturnes, other less notable features may include slender builds, long fingers and, a lack of facial and body hair. They typically adapt to whatever culture raised them.
Ability score increase. Your Dexterity score increases by 2, and your Charisma score increases by 1.
Age. Nocturnes age slowly compared to other humanoids, reflecting the static nature of the Shadowfell, and reach physical maturity at 25. Generally living to about 200 years old before perishing as quietly as they came. This is only if they are brought to the material plane, meaning they often have bodies of children for a long time before reaching maturity.
Size. Ranging from 5 to 6 feet tall, nocturnes are rarely are ever greater than 6 feet or less than 5. Ordinarily slim in build and nimble in their movements, they weigh less than they seem. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Fell vision. You can't discern color, only shades of gray, and are effectively colorblind. However, you can see in dim light and darkness within 120 feet of you as if it were bright light.
Gloom. For many, stealth is a skill, learned, practiced, and then mastered. For a nocturne, whose skin clouds and blends with whatever darkness is available, it is a natural ability. You are proficient in the Stealth skill.
Shadow Movement. When you move through an area of darkness, you can move an additional foot for every foot of darkness you travel through, to a maximum additional distance traveled equal to half your base walking speed. When you move this way, to any creature that sees you, you appear as a formless mass that moves through the shadow.
Shadowfell Metabolism. You, like the Shadowfell, are slow to change with your long-drawn-out metabolism. You can go without food and drink for twice as long as a normal Medium-sized creature and when affected by a potion or poison, the effects take twice as long to leave your system, doubling the duration.
Sunlight Sensitivity. Being so accustomed and attuned to the darkness of the Shadowfell has its drawbacks. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Languages. You can speak, read, and write some variations of Common and Sylvan.
Nocturne Features:
Ability score increase. Your Dexterity score increases by 2, and your Charisma score increases by 1.
Age. Nocturnes age slowly compared to other humanoids, reflecting the static nature of the Shadowfell, and reach physical maturity at 25. Generally living to about 200 years old before perishing as quietly as they came. This is only if they are brought to the material plane, meaning they often have bodies of children for a long time before reaching maturity.
Size. Ranging from 5 to 6 feet tall, nocturnes are rarely are ever greater than 6 feet or less than 5. Ordinarily slim in build and nimble in their movements, they weigh less than they seem. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Fell vision. You can't discern color, only shades of gray, and are effectively colorblind. However, you can see in dim light and darkness within 120 feet of you as if it were bright light.
Gloom. For many, stealth is a skill, learned, practiced, and then mastered. For a nocturne, whose skin clouds and blends with whatever darkness is available, it is a natural ability. You are proficient in the Stealth skill.
Shadow Movement. When you move through an area of darkness, you can move an additional foot for every foot of darkness you travel through, to a maximum additional distance traveled equal to half your base walking speed. When you move this way, to any creature that sees you, you appear as a formless mass that moves through the shadow.
Shadowfell Metabolism. You, like the Shadowfell, are slow to change with your long-drawn-out metabolism. You can go without food and drink for twice as long as a normal Medium-sized creature and when affected by a potion or poison, the effects take twice as long to leave your system, doubling the duration.
Sunlight Sensitivity. Being so accustomed and attuned to the darkness of the Shadowfell has its drawbacks. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Languages. You can speak, read, and write some variations of Common and Sylvan.
Naming Traditions
Unisex names
Nocturnes are typically very soft spoken, with voices like that of dark whispers. Their names are representative of this as they are often very short, and very soft: Lune, Val, Mourn, Nyx, or Shi
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