Krolarkarr CR: 6 (2,300 XP)
Medium dragon, lawful good
Armor Class: 18 (natural armor)
Hit Points: 90 (12d8+36)
Speed:
30 ft
, fly: 60 ft
, swim: 30 ft
Saving Throws: Dex +3 1d20+3 , Con +6 1d20+6 , Wis +4 1d20+4 , Cha +6 1d20+6
Skills: Insight +4
1d20+4
, Perception +7
1d20+7
, Stealth +3
1d20+3
Damage Immunities: Lightning
Senses: blindsight 20 ft., darkvision 100 ft., passive Perception 17
Languages: Draconic, Smigrin, Gnomish; can also speak with animals
Challenge Rating: 6 (2,300 XP)
Innate Spellcasting. Krolarkarr can innately cast the following spells, requiring no material components. His spellcasting ability for these spells is Charisma (spell save DC 14, +6 to hit with spell attacks). 1d20+6
1/day: Calm Emotions, Expeditious Retreat
Amphibious. Krolarkarr can breathe air and water.
Actions
Multiattack. Krolarkarr makes three attacks: one with his bite and two with his claws.
Bite. Melee weapon attack: +7 to hit, reach 5 ft., one target. 1d20+7 Hit: 9 1d10+4 piercing damage.
Claw. Melee weapon attack: +7 to hit, reach 5 ft., one target. 1d20+7 Hit: 7 1d6+4
Breath Weapons (Recharge 5-6). Krolarkarr uses one of the following breath weapons:
- Lightning Breath. Krolarkarr exhales lightning in a 50-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 44 8d10 lightning damage on a failed save, or half as much damage on a successful one.
- Repulsion Breath. Krolarkarr exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 14 Strength saving throw. On a failed save, the creature is pushed 40 feet away from Krolarkarr.
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