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Iodism

"Grand, imposing, imperious, a bit narcissistic."

Structure

Geography seems to play an important role in the complex organizational structures of Iodism. Naturally, Elmengoth is especially important, as the geographic center of the religion.

History

Iodism is likely as old as dragons themselves, as they believe they were created by deities that immediately established rules of worship.

Tenets of Faith

Iodism, the great draconic tradition, is a somewhat secret religion—humanoids (other than dragonborn) asking to learn more about it are generally told, "It's too ancient and complicated for you, don't bother." Even dragonborn, although they are encouraged to venerate Iodic deities, are discouraged from becoming clerics of the religion and afforded no authority within the religion even if they do. This is a religion in which dragons are irreparably superior to humanoids.   It is indeed a complicated religion, encompassing the rules of Xorvintaal, the Great "Game" that governs dragons' social status. The little that humanoids have managed to grasp of the religion includes the existence of the deities Bahamut, Tiamat, and Ioun.

Granted Divine Powers

Iodic clerics, such as they are, could easily have the Arcana, Knowledge, Life, Trickery, or War Domain.
Type
Religious, Organised Religion
Demonym
Iodic

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