The Emerald League Organization in Fehr’gia | World Anvil
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The Emerald League

The lands of Fehr'gia are dangerous, even in the most civilized of lands bandits or monsters are known to wreak havoc on the countryside. Because of the nature of the world, there are many experienced vigilantes, or adventurers, that take up arms in response. Where this becomes an issue, is when traveling adventurers take up arms in a foreign country. Because of harsh tensions between borders, traveling and acting legally was often an issue.
The solution to this, was the Emerald League. The organization standardizes rules adventurers must follow in return for free Visa transport between borders. Formed in 312 AW, the Guild stationed in Garrow's Keep has earned quite a name for itself across the land.

Structure

The League is structured into two groups. Administrators that locate jobs and recruits, and Adventurers that complete tasks and issues petitioned by the administrators.

Culture

Adventurers come from all walks of life, and have just as many points of view to perceive the world around them.

Public Agenda

The League has two goals, which it must delicately balance:
1: Handle issues around Fehr'gia in order to keep the world safe.
2: Keep appearances with all countries and kingdoms in order to maintain their support.

Assets

A Wide number of adventuring parties across Fehr'gia.

"No Mountain Insurmountable, No Mine Too Deep"

Founding Date
312 AW
Type
Guild, Adventuring
Demonym
Adventurers
Location
Notable Members

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