Easifa Species in Fehr’gia | World Anvil
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Easifa ((Ae-si-fuh))

Easifa

Embodiment of the elderkin, the Easifa were the first race to walk Fehr’gia. Created by the True Mother, Solis, they have walked the world for as long as there has been a world to walk. They laid the foundation for the rest of us in terms of magic and storytelling, having mastered the many forms of knowledge themselves.

 

The Eldest and Humblest Kin

Easifa are small, 4-5 foot tall humanoids, covered by chitinous exoskeletons that come in a wide array of colors and textures. Their faces have two glowing, yellow iris-less eyes, a mouth formed of two split plates, and mandibles similar to a crabs’. Their limbs are long and thin with slim three-fingered hands. Notably, instead of feet, their legs have long, spine-like ends known as dactyls, which they balance on and use to nimbly explore any environment. Females are thinner and taller, often up to 6 feet at their tallest, with a lower center of gravity. Males have broader shoulders, sometimes causing male warriors to hunch forward, especially when moving across the battlefield.

Solis, the True Mother and goddess of origination, created the easifa as her last contribution to the world before she disappeared. Promising to remember her, the easifa embraced a great sense of honor and respect for stories. The elders are entrusted with the collective knowledge, which they pass down from generation to generation with great passion and emotion. Accuracy is of great importance to their culture, and so many recounts from an easifan storyteller are more accurate than history books written by prestigious academies. In their long history they have made many discoveries in the ways of magic, however because of the power that these spells held, their culture has moved away from any writings to prevent the knowledge from falling into the wrong hands.

Because they have walked the land for so long, notable explorers have journeyed to the farthest reaches of the mainland of Fehr’gia. The most widely spoken language of common use has been passed down into every culture by the easifa. Their culture is built upon communal life, since their treacherous desert homeland forces them to work together to survive. Sometimes petty crimes are forgiven by the tribe in favor of survival, however murder is seen as one of the greatest sins and is grounds for banishment. As children of Solis, they view feminine and motherly features as manifestations of her, and so their tribes are often led by female elders.

Queen of the Sands

Once every few centuries a singular easifan queen may rise from among outcasts or leaders. Those blessed by the speed of the winds, the endurance of the sands, and the guile of the stars may unite the tribes and claim the highest title of Sun Queen. During her reign, lands once inhabited by bandits and thieves give rise to prosperous traders, knowledge and stories are exchanged between elders, and their cities become bustling hubs for travelers and wanderers. Their rules are only sustained by their own power, and the tribes will separate as dust in the wind upon her passing.

Easifa Names

Easifa naming conventions do not hold tradition of a family name, instead placing more focus on the individual and their community. Their tribe name will change to reflect who they travel with, or who they hold dearly. Older or more experienced Easifa earn a title that reflects their personalities, or their accomplishments.

(First name) of (Tribe name), (Title)
Male Easifa Names: Balhok, Kifli, Gafar, Saeed, Abass, Kadigah, Wardah.
Female Easifa Names: Amira, Tipa, Zaire, Azzah, Badra, Ayska, Wafiza.
Common Tribe names: Cold Water, Cunning Wind, Dark Night
Titles: “Who sails the sands”, “Who holds friends close”, “Who mends toughest scars”, “Who fords deepest waters”
     
ability score increase: Your Dexterity increases by 2, and your Wisdom increases by 1.
age: Easifa mature at the same rate as humans, reaching maturity at age 20. They can live about 100 years, but few die of old age.
alignment: Any, trends towards True Neutral
Size: Medium
speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write Common and two other languages of your choice.
race features:

Desert Fury. Once per turn, you can spend a hit die to gain an additional bonus action on your turn. If you have used this trait more than twice since your last short rest, gain a level of exhaustion at the end of your turn. You may only this bonus action to make a melee weapon attack, or take the dash, dodge, or disengage actions.

Diamonds in the Rough. You know when something is valuable, having grown in deserts and wastes. When you make an Intelligence check to appraise an item, add double your proficiency bonus to the roll instead of your normal proficiency bonus.

Taught by the Sand. You ignore difficult terrain made of sand, snow, or rock.

Lifespan
100
Average Height
4-5 for males, 4-6 for female
Average Weight
130 pounds.
Geographic Distribution
Related Organizations

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