Farth

Fall, 15 , 1213

Scope

The motivation behind building Farth

I want to establish a world that I can create fun adventures in a fantasy/D&D setting. Eventually expanding Farth to encompass other planes and worlds.

The goal of the project

A fun easy to drop and come back in campaign.

Theme

Genre

High Fantasy Low Horror/Thriller/Sci-Fi

Reader Experience

Wonder Mystism Fear

Reader Tone

Somewhere in the Middle: looking for a tone similiar to Stargate with elements of the absurdist horror you get from SCPs and CentaurWorld

Recurring Themes

Exploration of fantastic and wonderful landscapes Darkness, eldritch horrors, and abyssal creatures lurking at the edge of the planes

Character Agency

Character agency will be relatively high with the ability to potentially make long lasting changes to the worlds/planes they visit.

Focus

Fantastic Environments
Government Presence
Miltary Influence
Technology Influence Art and Culture