Scope
The motivation behind building Farth
I want to establish a world that I can create fun adventures in a fantasy/D&D setting. Eventually expanding Farth to encompass other planes and worlds.
The goal of the project
A fun easy to drop and come back in campaign.
Theme
Genre
High Fantasy
Low Horror/Thriller/Sci-Fi
Reader Experience
Wonder
Mystism
Fear
Reader Tone
Somewhere in the Middle: looking for a tone similiar to Stargate with elements of the absurdist horror you get from SCPs and CentaurWorld
Recurring Themes
Exploration of fantastic and wonderful landscapes
Darkness, eldritch horrors, and abyssal creatures lurking at the edge of the planes
Character Agency
Character agency will be relatively high with the ability to potentially make long lasting changes to the worlds/planes they visit.
Focus
Fantastic Environments
Government Presence
Miltary Influence
Technology Influence
Art and Culture