Steam Armor
Steam-powered armor has existed in one form or another over the last century. In terms of their impact on military design, the fundamental mechanics of steam-powered armor parallel the development of warcaster armor. When the first mass-produced suit of steam armor emerged from Jachemir's foundry in Khorsk, it simply affirmed the usefulness and durability of such devices. Steam-powered warriors, unlike warcasters, did not require elite training, and they consumed fewer resources than warjacks while providing a similar return on the battlefield.
Because steam-powered armor has a reputation for being able to dole out and absorb punishment nearly as well as a light warjack, it has become widespread among mercenary companies and militias that cannot easily afford warjacks. The Man-O-War—the most widely known type of steam-powered armor—is a prime example of a mass-produced version. Most suits of steam armor are cobbled together by mechaniks. Some are retrofit models that use salvaged parts and customized armor, while others are unique models built entirely from scratch with signature styles. The individuality and built-in idiosyncrasies of such armor often render it operable only by the builder, although Man-O-War armor is built with a standard series of controls an elite solider can be trained to use. Most suits of steam-powered armor stand six to ten feet tall. No matter their size, such suits are uniformly designed to be driven by a steam-based power plant—the boiler— mounted on the rear of the armor. Most suits of steam armor are bulky, heavily armored, and enhanced with numerous mechanikal attachments.
The operator’s space aptly called “the coffin” is a heavily insulated and armored cavity in the chest of the armor. The operator sits in the coffin with arms and legs extended into the arms and legs of the suit, and the inner arms are equipped
with grasp manipulators and various controls that fit in and around the operator’s hands. The coffin only partially covers the operator. A hinged armored cowling, much like the visor on a knight’s helm, typically covers the operator’s head. This
cowling is often folded up in order to ventilate fresh air into the armor’s interior but is folded down in battle in order to foil snipers and protect against shrapnel.
Getting into and out of Steam Armor
Due to a large number of straps, locking buckles, and secure points, steam armor is difficult to put on and take off. Standard-class steam armor takes 15 minutes to put on and 10 minutes to take off, and heavy-class steam armor takes 18 minutes and 12 minutes, respectively. STEAM ARMOR FEATURES Steam armor has several unique features, as described below.- While you are operating steam armor that has power, you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
- Steam armor has a damage threshold of 5 and a critical damage threshold of 10.
- You have a maximum Dexterity modifier of 0 while wearing steam armor.
- While wearing steam armor, your base speed becomes 20 unless it is already lower.
- If you are wearing steam armor and hit a target with an unarmed strike, you deal bludgeoning damage equal to 1d4 + your Strength modifier.
CRITICAL DAMAGE
A solid hit can still rock a massive suit of steam-powered armor. If you are wearing such armor, roll on the Critical Damage table whenever one of the following happens:- An attacker scores a critical hit against you.
- The armor takes an amount of damage from a single attack or effect equal to or greater than its critical damage threshold value.
- The armor is subjected to circumstances that warrant a dangerous malfunction, as determined by the GM
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