Firearms Item in Fallen Empire | World Anvil
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Firearms

Firearms is a newest way for people to kill each other. Where the time and training is need to be a skilled archer or crossbowman. Rifearms make any idiot can point a stick and kill someone 500 feet away. Why it true a well train gunslinger can kill as efficacy as archer. In everyday use guns are talking root. Only reason why they have not taking over archery in warfare is the cost of manufacture and the fact bows and crossbows dont have chance of exploding in your face. Because of this firearms are rare, and dangerous.  

Firearm Properties

Firearms are a new and volatile technology and as such have their own unique set of weapon properties.  
  • Reload: This weapons can be fired a number of time equal to it reload score. To reload a weapon you must spend 1 attack or 1 action to reload. You must have one free hand to reload a firearm.
  • Misfire: When ever your make an attack roll and the dice roll is equal to or lower than the weapon's misfire score. the weapon misfires.
  • Scatter: An attack is made against each creature within a 30 foot cone. If an affect creature is adjacent to you, they suffer double damage on a hit.
  • Explosive: Upon a hit, everything with in 5 feet of the target must make a dexterity saving throw or suffer half damage. If the weapon misses, the ammunation fails to detonate or bounce away harmless before doing so.
  • Bayonet : A bayonet mount is attach to the tip of your firearm. A bayonet used by hand works as a dagger. However when mounted to a weapon with at least two hands. Acts as a spear in melee combat.
  • Clubbed: A heavy hand stock often rounded and made of metal used to turn a pistol into a blunt weapon in melee.
  • Magelock: These are special pistol design for unquire mages who can channel their spells though weapon. The arcane etchings and enchantments add during the gun manufacturing allow for gunmages to channel their energies to the ammo.
Item type
Weapon, Ranged

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