Drow Priestess of Lolth
Drow Priestess of Lolth CR: 8 (3,900 XP)
STR
10 +0
DEX
14 +2
CON
12 +1
INT
13 +1
WIS
17 +3
CHA
18 +4
Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep. Innate Spellcasting. The drow’s innate spellcasting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components:
- At will: dancing lights
- 1/day each: darkness, faerie fire, levitate (self only)
- Cantrips (at will): guidance, poison spray, resistance, spare the dying, thaumaturgy
- 1st level (4 slots): animal friendship, cure wounds, detect poison and disease, ray of sickness
- 2nd level (3 slots): lesser restoration, protection from poison, web
- 3rd level (3 slots): conjure animals (2 giant spiders), dispel magic
- 4th level (3 slots): divination, freedom of movement
- 5th level (2 slots): insect plague, mass cure wounds
Actions
Multiattack. The drow makes two whip attacks. Whip. Melee Weapon Attack: +5 to hit, reach 10 feet, one target. Hit: 1d4 + 2 slashing damage plus 5d6 poison damage. Summon Demon (1/Day). The drow attempts to magically summon a yochlol with a 30 percent chance of success. If the attempt fails, the drow takes 1d10 psychic damage. Otherwise, the summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.
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