Drow Elite Warrior
Drow Elite Warrior CR: 5 (1,800 XP)
STR
13 +1
DEX
18 +4
CON
14 +2
INT
11 +0
WIS
13 +1
CHA
12 +1
Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep. Innate Spellcasting. The drow’s spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:
- At will: dancing lights
- 1/day each: darkness, faerie fire, levitate (self only)
Actions
Multiattack. The drow makes two shortsword attacks. Shortsword. Melee Weapon Attack: +7 to hit, reach 5 feet, one target. Hit: 1d6 + 4 piercing damage plus 3d6 poison damage. Hand Crossbow. Ranged Weapon Attack: +7 to hit, range 30/120 feet, one target. Hit: 1d6 + 4 piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.
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