Bone Devil
Bone Devil CR: 9 (5,000 XP)
STR
18 +4
DEX
16 +3
CON
18 +4
INT
13 +1
WIS
14 +2
CHA
16 +3
Devil’s Sight. Magical darkness doesn’t impede the devil’s darkvision. Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The devil makes three attacks: two with its claws and one with its sting. Claw. Melee Weapon Attack: +8 to hit, reach 10 feet, one target. Hit: 1d8 + 4 slashing damage. Sting. Melee Weapon Attack: +8 to hit, reach 10 feet, one target. Hit: 2d8 + 4 piercing damage plus 5d6 poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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