Barbed Devil Species in Faerûn | World Anvil
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Barbed Devil

Creatures of unbridled greed and desire, barbed devils act as guards to the more powerful denizens of the Nine Hells and their vaults. Resembling a tall humanoid covered in sharp barbs, spines, and hooks, a barbed devil has gleaming eyes that are ever watchful for objects and creatures it might claim for itself. These fiends welcome any chance to fight when victory promises reward.   Barbed devils are known for an alertness that makes them difficult to surprise, and they attend to their duties without boredom or distraction. They use their sharp claws as weapons or hurl balls of flame at foes that try to flee them.    

Barbed Devil CR: 5 (1,800 XP)

Medium fiend (devil), lawful evil
Armor Class: 15
Hit Points: 110 (13d8 + 52)
Speed: 30 ft

STR

16 +3

DEX

17 +3

CON

18 +4

INT

12 +1

WIS

14 +2

CHA

14 +2

Saving Throws: Str +6, Con +7, Wis +5, Cha +5
Skills: Deception +5, Insight +5, Perception +8
Damage Resistances: Cold, as well as Bludgeoning, Piercing, and Slashing from nonmagical attacks that aren't silvered
Damage Immunities: Fire, Poison
Condition Immunities: Poisoned
Senses: Darkvision 120 feet, Passive Perception 18
Languages: Infernal, Telepathy 120 feet
Challenge Rating: 5 (1,800 XP)

Barbed Hide. At the start of each of its turns, the barbed devil deals 1d10 piercing damage to any creature grappling it.   Devil’s Sight. Magical darkness doesn’t impede the devil’s darkvision.   Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can hurl flame twice.   Claw. Melee Weapon Attack: +6 to hit, reach 5 feet, one target. Hit: 1d6 + 3 piercing damage.   Tail. Melee Weapon Attack: +6 to hit, reach 5 feet, one target. Hit: 2d6 + 3 piercing damage.   Hurl Flame. Ranged Spell Attack: +5 to hit, range 150 feet, one target. Hit: 3d6 fire damage. If the target is a flammable object that isn’t being worn or carried, it also catches fire.

Genetic Ancestor(s)
Lifespan
Immortal
Average Height
7 feet
Average Weight
300 pounds

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