Shandie Freefoot

Shandie Freefoot is a female lightfoot halfling and member of the Heroes of Baldur's Gate. An expert archer, she has always dreamed of being able to use longbows as well as she can shortbows, despite her size. She grew up in the Lower City of Baldur's Gate, meeting and becoming close friends with Krydle. She is blunt and to the point, and can easily keep her cool while under duress.
Chaotic Good
Year of Birth
1425 DR 70 Years old
Current Residence
Skin Tone/Pigmentation
Known Languages
Common, Giant, Halfling, Thieves' Cant

Shandie Freefoot

Small Humanoid (Lightfoot Halfling) Thief, Chaotic Good

Armor Class 17 (studded leather armor +1)
Hit Points 66 (12d6+24)
Speed 25ft Climb: 30ft


10 +0


18 +4


15 +2


13 +1


12 +1


14 +2

Saving Throws Dex +7, Int +4
Skills Acrobatics +7, Intimidation +5, Investigation +4, Persuasion +8, Sleight of Hand +10, Stealth +10
Senses passive Perception 11
Languages Common, Giant, Halfling, Thieves' Cant
Proficiency Bonus +3
Challenge Rating 6 (2,300 XP)


"Anything is possible as long as we don't give up."


"Family comes from people you trust, not the blood in your veins."


"I won't back down from a challenge, even when it's obvious that I should."

Special Equipment. Shandie wears a pair of boots of speed, a quiver of ehlonna, and a cloak of elvenkind. She wields a +1 shortbow.
Brave. Shandie has advantage on saving throws against being frightened.
Halfling Nimbleness. Shandie can move through the space of any creature that is of a size larger than hers.
Naturally Stealthy. Shandie can attempt to hide even when she is obscured only by a creature that is at least one size larger than her.
Evasion. If Shandie is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails. She can't use this trait if she's incapacitated.
Sneak Attack (1/turn) Shandie deals an extra 14 (4d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Shandie that isn't incapacitated and Shandie doesn't have disadvantage on the attack roll.


Multiattack. Shandie makes two weapon attacks.
+1 Shortbow. Ranged Weapon Attack: +8 to hit, range 80/320 ft., one target. Hit: 8 (1d6+5) piercing damage.
Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 +4) piercing damage.
Dagger. Melee Weapon Attack: +7 to hit, reach 5 ft., range 20/60 ft., one target. Hit: 6 (1d4+4) piercing damage.

Bonus Actions

Fast Hands. Shandie takes the Dash, Disengage, Hide, or Use an Object action. In addition, she can use this bonus action to make a Dexterity (Sleight of Hand) check, or use her thieves' tools to disarm a trap or open a lock.


Uncanny Dodge. Shandie halves the damage that she takes from an attack that hits her. She must be able to see the attacker.


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