Jaheira Character in Faerûn | World Anvil

Jaheira

Jaheira is a half-elf druid and member of the Harpers. Originally from a Tethyrian noble family, her parents were killed at the hands of a peasant mob during the country's civil war. Smuggled out of the castle by a servant, she soon met a group of druids in a nearby forest who raised her. For a time, she was married to the half-elf Harper Khalid, but he was killed in 1369 DR while investigating the Iron Crisis with his wife. Jaheira believes in the balance of cosmic forces between good and evil, but will choose to support the former if given no other choice. Due to her age, she no longer conducts field operations for the Harpers. Instead, she focuses her efforts on recruiting new members for the organisation.
Alignment
Neutral
Species
Ethnicity
Year of Birth
1340 DR 155 Years old
Children
Gender
Female
Aligned Organization
Known Languages
Common, Druidic, Elvish, Sylvan

Jaheira

Medium Humanoid (Half-Elf, Druid, Neutral

Armor Class 11 (16 with barkskin)
Hit Points 112 (15d8+45)
Speed: 30 ft

STR

14
( +2 )

DEX

12
( +1 )

CON

16
( +3 )

INT

12
( +1 )

WIS

20
( +5 )

CHA

15
( +2 )

Saving Throws Con +8, Wis +10
Skills Medicine +10, Nature +6, Perception +10
Senses darkvision 60 ft., passive Perception 20
Languages Common, Druidic, Elvish, Sylvan
Challenge Rating 13 (10,000 XP)
Proficiency Bonus +5

Fey Ancestry. Jaheira has advantage on saving throws against being charmed, and magic can't put Jaheira to sleep.
Spellcasting. Jaheira is a 15th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). She has the following druid spells prepared:
Cantrips (at-will): druidcraft, poison spray, produce flame, shillelagh
1st level (4 slots): entangle, longstrider, speak with animals, thunderwave
2nd level (3 slots): animal messenger, barkskin
3rd level (3 slots): conjure animals, water breathing
4th level (3 slots): dominate beast, locate creature, stoneskin, wall of fire
5th level (3 slots): commune with nature, mass cure wounds, tree stride
6th level (1 slot): heal, heroes' feast, sunbeam
7th level (1 slot): fire storm
8th level (1 slot): animal shapes

Actions

Multiattack. Jaheira makes two attacks with her quarterstaff.
Quarterstaff. Melee Weapon Attack: +7 to hit (+10 to hit with shillelagh), reach 5 ft., one target. Hit: 5 (1d6+2) bluedgeoning damage, or 6 (1d8+2) blundgeoning damage if wielded with two hands, or 9 (1d8+5) blundgeoning damage with shillelagh.
Mighty Summons (1/day). Jaheira casts the spell conjure animals using a 7th level slot. She can choose to summon three CR 2 beasts or six CR 1 beasts. All summoned beasts have maximum hit points. The damage from the summoned beasts natural weapons are considered magical for the purpose of overoming immunity and resistance to nonmagical attacks and damage.

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