Farosians

The Farosians are anyone who permanently resides in the town of Farosia. The town grows quickly and with the increase in population sprouts more organized government and military. A formal government council is a recent development but its structure is now the backbone of advancement in Farosia.  

Structure

There is a town hall in which the leaders of major groups on the island make up a parliament. Major groups include:
  • Military
  • Magic and Scholars
  • Merchants and Harbor
  • Guilds
  • Treasury
  • Natural Order
  • Southport
  • Religious Leaders
These leaders are voted in by those who consider themselves part of their respective groups.

Culture

The culture of Farosians is one of curiosity, growth, and trade. If there's a diplomatic way to solve a problem, that's the solution that will appeal to them the most.

Public Agenda

Continue to grow Farosia and expand its influence as well as make it a destination for adventurers.

Military

The Farosian Military is the only organized military force within the town. It's small but effective at keeping the peace. Farosia is a merchant and adventuring town, so there is no focus on wars or conquering nearby areas.

Education

Farosians are generally well educated, most naturally curious and the natives decending from elves with their lineage of knowledge are naturally adept.
Capital
Formation Type
Government System
Democracy, Parliamentary
Economic System
Market economy
Currency
Gold is the main exchange, however bartering and favors are not uncommon.
Major Exports
Magic items, fine goods, and monster items.
Major Imports
Raw goods, supplies, and food.
Location
Controlled Territories