Keelboat

1 deck, Crew 15, Cargo space 50 tone/100 passengers, 1 weapon point. Cost 3000gp
Keelboats are Designed to carry cargo. Modifications Ship Extras/upgrades.
  • Captains Cabin, (2 rooms) 100gps, Can fit 3 people, or 1 and planing/dining room.
  • Cistain, 2500gp, must be put in when the ship is built, collects, and stores fresh water from rain. Holds 2000 gallons
  • Concealed weapon ports 100gp per port. (DC16 craft ships 34gp) DC15 Perception check to spot.
  • Crew's nest 500gp Give a +5 to distance perception checks. 10 feet in diameter and made of wood, supports up to 500 pounds.
  • Officers craw cabins 1000gp's, Officers have basic room. Extra installation of this with giving 4 passengers rooms. 1st one free for Sailing ship.
  • Galley 3000gp can make cooked food and store food and water for 90 meals. Free on sailing ship.
  • Moveable Decks 40% of the base cost of the ship. Let's you change the look of the ship. DC20 Perception during a close examination to spot. DC28 craft ships to install for a 3rd of cost.
  • Powder Magazine 10,000gp, safe space to hold 1 ton of gunpowder.
  • Rapid deploy sails 10% base cost of the ship. Let you change the speed curse faster. DC25 Craft Ships or Engineering to set up for 3rd cost.
  • Large smuggling compartment 10,000gp. Can hold up to half of the ship's cargo.
  • Small smuggling compartment 500gps hold ½ tone of cargo.
  • Brig, Metal 300gp (DC15 Craft Blacksmith for 100gp).
  • Brig, Wooden 150gp (DC15 craft Ships 50gp).
  • Broad Rudder 500gp. (DC16 craft ships 167gps) Grants a +1 Bonus to all profession sailor checks to maneuver the Vessal
  • Extended Keel, 10% of base ship cost. can only be put in at construction. The ship is 10% longer than normal and more stable. +1 to all profession sailor checks.
  • Figurehead, 100-1000gp. DC10 craft carpentry or sculpture to make yourself.
  • Magically Treated Control Device, 1000gp. Can only be added in Mohawk Doubles HP and Hardness.
  • Magically Treated Oars Can only be added in Mohawk Doubles HP and Hardness.
Armour. May affect max hight of Airships
  • Deflective iron plates 6,500gp, AC +8, +1 Deflection Bonus against Cannon Balls.
  • Iron plates 2,250gp, AC+8
  • shaped Iron plates 10,000gp, AC+8, Iron plate are shaped to look good.
  • Linked 1,000gp, AC +3 (like a chain shirt for ships)
  • Scale 1,750gp, AC +5

Propulsion

20 squares of sails, 8 oars.

Weapons & Armament

1 large direct-fire or indirect-fire siege engines positioned 1 each on the front and back of the ship. These siege engines can be swiveled to fire across 180 front or back depending on the position.
CMB +4, CMD 14 ramming
Damage 4d8

Armor and defense

AC6, hardness 5, hull 600HP, oars 80HP, Sail 80HP Base Save +4

Communication Tools & Systems

Control tiller.
Used by
Price
3,000
Width
20ft
Length
50 ft
Height
15ft
Speed
30ft Muscle, 30ft wind, 60ft both
Complement / Crew
15, 7 +8 rowers.
Cargo & Passenger Capacity
Cargo space 50 tone/100 passengers