Air Ship

2-3 decks, Crew 20 (more needed if lots of weapons fitted), Cargo space 150/120 passengers, Weapon points are 2 front, 2 back, 10 each side (direct weapons only for the sides). Can be added after start.
Modifications Ship Extras/upgrades.
  • Captains Cabin, (2 rooms) 100gps, Can fit 3 people, or 1 and planing/dining room.
  • Cistain, 2500gp, must be put in when the ship is built, collects, and stores fresh water from rain. Holds 2000 gallons
  • Concealed weapon ports 100gp per port. (DC16 craft ships 34gp) DC15 Perception check to spot.
  • Crew's nest 500gp Give a +5 to distance perception checks. 10 feet in diameter and made of wood, supports up to 500 pounds.
  • Officers crew cabins 1000gp's, Officers have basic room. Extra installation of this with giving 4 passengers rooms. 1st one free for Air ship.
  • Galley 3000gp can make cooked food and store food and water for 90 meals. Free on Air ship.
  • Moveable Decks 40% of the base cost of the ship. Let's you change the look of the ship. DC20 Perception during a close examination to spot. DC28 craft ships to install for a 3rd of cost.
  • Powder Magazine 10,000gp, safe space to hold 1 ton of gunpowder.
  • Rapid deploy sails 10% base cost of the ship. Let you change the speed curse faster. DC25 Craft Ships or Engineering to set up for 3rd cost.
  • Large smuggling compartment 10,000gp. Can hold up to half of the ship's cargo.
  • Small smuggling compartment 500gps hold ½ tone of cargo.
  • Brig, Metal 300gp (DC15 Craft Blacksmith for 100gp).
  • Brig, Wooden 150gp (DC15 craft Ships 50gp).
  • Broad Rudder 500gp. (DC16 craft ships 167gps) Grants a +1 Bonus to all profession sailor checks to maneuver the Vessal
  • Extended Keel, 10% of base ship cost. can only be put in at construction. The ship is 10% longer than normal and more stable. +1 to all profession sailor checks.
  • Figurehead, 100-1000gp. DC10 craft carpentry or sculpture to make yourself.
  • Magically Treated Control Device, 1000gp. Can only be added in Mohawk  Doubles HP and Hardness.
  • Magically Treated Oars Can only be added in Mohawk  Doubles HP and Hardness.
Armour. May affect max hight of Airships
  • Deflective iron plates 6,500gp, AC +8, +1 Deflection Bonus against Cannon Balls.
  • Iron plates 2,250gp, AC+8
  • shaped Iron plates 10,000gp, AC+8, Iron plate are shaped to look good.
  • Linked 1,000gp, AC +3 (like a chain shirt for ships)
  • Scale 1,750gp, AC +5

Propulsion

Current, 90 squares of Sail over 3 masts. 1 back 1 to either side of the balloon. Balloon for lift.

Weapons & Armament

Up to 20 large direct-fire siege engines in banks of 10 ether side, or up to 6 Huge direct-fire siege engines in banks of 3 ether side. n addition 2 Large or 1 Huge direct-fire or indirect-fire siege engines front and back. These weapons have a 180 arc of fire.
MB +8 CMD 18
ramming Damage 8d8

Armor and defense

Hull AC 2, 720hp, Balloon AC 2, 450hp, Sails AC 2 150hp.

Communication Tools & Systems

Control Device, levers that alter the lift wood slats and crew to alter the sails settings
Price
40,000 plus 10,000 for lift device.
Width
20, 30 with sails out, Balloon 20.
Length
60, balloon 90ft
Height
30 to top of Balloon, 20 to bottom of Balloon.
Speed
100ft Acc 30ft
Complement / Crew
20+
Cargo & Passenger Capacity
Cargo space 150/120 passengers