“He drank boiled moss for a cough and bled out for a fever. The leeches lived longer than he did.”
In Everwealth, medicine is a patchwork of desperation, superstition, and half-remembered lore. While the learned few have access to a blend of alchemy, rudimentary magicks, and pre-Fall relics, the common folk rely on village "sawbones" armed with little more than leeches, whiskey, and a hacksaw. Infections often worsen under such care, leading many to endure chronic pain or untreated illnesses rather than risk the ministrations of these ill-equipped healers. Magickal healers, where they exist, are either cloistered away, heavily regulated, or lack the means to disseminate their knowledge, leaving vast regions without competent medical aid. The allure of ancient remedies from the Lost Ages tempts many to The Grandgleam Forest, seeking miraculous cures. However, these ventures often unearth hazardous practices: asbestos touted as a healing mineral, methamphetamine tablets mistaken for revitalizing tonics, or lobotomies revered as cures for mental ailments. Such misinterpretations, born from romanticized views of the past, lead to the widespread adoption of treatments that are not only ineffective but often detrimental. The belief that the ancients possessed superior knowledge blinds many to the dangers of these archaic methods, resulting in a medical landscape fraught with peril and misunderstanding. In this environment, true medical expertise is scarce and often reserved for the elite or powerful guilds. The general populace navigates a treacherous terrain of dubious remedies and charlatan cures, where the line between healer and harm-doer is perilously thin. As a result, medicine in Everwealth remains a field where hope and hazard intertwine, and the quest for healing is as likely to lead to ruin as to relief.