Arcane Wild Magic
Wild magic can be taken by a character with an arcane spark and innate casting type. It also can only be taken at first level. It’s something you are born with and cannot learn later in the short life you have. A benefit of taking this is that you can choose whichever mana progression you want and don’t have to spend APPL to take it and half cost to rank it up, (the slow tree is free). The 1 rank per level still applies. Being that you are born with wild magic, it levels as you level your mana progression, rather than requiring ranks placed into it also. There are 3 stages to wild magic, if you survive the first stage, based on your max spell level.
Stage 1: Mana points less than 60. During the first stage of your wild magic gift/ curse you can’t control the magic flowing around you. The amount of mana you have is half what the mana progression says for your level. Each spell you do cast only has a 10% chance of being cast as you intended it to be. The following table has the risks of casting spells with wild magic stage 1 (DM rolls this check):
| D100 | Result |
|---|---|
| 1-10 | Spell Cast As Intended |
| 11-15 | Correct Spell Cast, but surged 4 levels stronger |
| 16-20 | Correct Spell Cast, but caster level 1 power behind it. |
| 21-30 | Nothing happens, spell is lost |
| 31-100 | Random Surge From Surge Table |
Stage 2: Mana points 61 to 100. By Stage 2, you have grasped some idea of how the magic works around you. The number of spells per day is now the full count for your mana progression level. You also have a better chance of casting the spell you wanted to cast in the way you wanted to cast it. The following table has the risks of casting spells with wild magic stage 2 (player rolls d6, even player rolls for this table, odd, DM rolls):
| D100 | Result |
|---|---|
| 1-20 | Spell Cast As Intended |
| 21-35 | Correct Spell Cast, but surged 4 levels stronger |
| 36-45 | Correct Spell Cast, but caster level 1 power behind it. |
| 46-55 | Nothing happens, spell is lost |
| 56-100 | Random Surge From Surge Table |
Stage 3: Mana points 101 or more. You have gained enough understanding of the wild magic surging around you that you can actually pick your own result from the surge table if you want too, occasionally. The following table has the risks of casting spells with wild magic stage 3 (Player rolls on this table):
| D100 | Result |
|---|---|
| 1-54 | Spell Cast As Intended |
| 55-64 | Correct Spell Cast, but surged 4 levels stronger |
| 65-67 | Correct Spell Cast, but caster level 1 power behind it. |
| 68-70 | Nothing happens, spell is lost |
| 71-90 | Pick A Surge From Surge Table |
| 91-100 | Random Surge From Surge Table |
Random Surge Table
| D100 | Result |
|---|---|
| 1 | Roll on this table every round for 1 minute (I.E. 10 rounds, the round count starts over every time you get this result) |
| 2 | Caster and target switch positions after the spell (spell functions normally) |
| 3 | Caster can see invisible creatures |
| 4 | A flaming horse appears (Not Nightmare, real horse) |
| 5 | A Modron appears within 5 feet for one minute |
| 6 | Caster explodes with plant growth |
| 7 | Cast Fireball as the 10 mp version centered on self |
| 8 | All Weapons in 60’ radius turn to food for 1 minute (magic weapons get a will save DC 15) (weapon will save is d20+1 for each enhancement) |
| 9 | Cast Magic Missile as 5th-level spell |
| 10 | Caster breathes 30’ fire cone the next time they speak (1d6+lvl fire damage) |
| 11 | Change the caster's height by 1d10 %: Even: grow, Odd: shrink |
| 12 | Target is cocooned in crystal until someone breaks it. |
| 13 | Cast Confusion centered on self |
| 14 | Cast Thunder Wave centered on self |
| 15 | Caster regains 5 HP every round for 1 minute |
| 16 | Target is transported to Ethereal Plane for 1 minute |
| 17 | Grow long beard made of feathers until a sneeze (Fort save DC 10+round count each round until failed. Beard grows 1 inch each round) |
| 18 | A swarm of rats carry the caster 30’ in a random direction |
| 19 | Cast Grease centered on self |
| 20 | Creatures within 30’ are stuck in place vs Str DC 15 |
| 21 | For 1 minute, spell targets have a disadvantage on saves |
| 22 | A mature oak sprouts in an unoccupied space in 60’ |
| 23 | Caster’s skin turns vibrant blue till remove curse |
| 24 | The caster can only speak to animals for 24 hours |
| 25 | A third eye grows; adv. on Spot checks for 1 minute |
| 26 | Caster gains 100 lbs, move speed halved, 1 minute |
| 27 | Spells cost additional bonus round cast time |
| 28 | Next turn caster takes no action, vomits 1d100 Silver Pieces |
| 29 | Teleport up to 60 feet away to unoccupied space |
| 30 | Caster’s hands become covered in sticky goop (+5 circumstance bonus to climb checks) |
| 31 | Transported to Astral Plane until end of next turn |
| 32 | Cabbages sprout abundantly within a 30’ radius |
| 33 | Max dmg of next damaging spell cast in next minute |
| 34 | Caster can mimic target’s voice perfectly for 24 hrs |
| 35 | Age changes 1d10 years (1d100 for elves). Odd: Younger, Even: Older |
| 36 | Caster grows antlers, sheds them in 24 hours |
| 37 | 1d6 Flumphs appear for 1 minute in 60’; scared |
| 38 | Caster and target flung 10’ in opposite directions |
| 39 | Regain 2d10 HP |
| 40 | Gravity reverses in 30’ radius till the start of the next turn |
| 41 | Become potted plant until the start of next turn |
| 42 | Caster distracted by a cloud of gnats for the next minute (all spells require a concentration check to cast DC 20+caster lvl) |
| 43 | For the next minute, teleport up to 20’ as a bonus action |
| 44 | Spell ricochets off-target to a random creature in 30’ |
| 45 | Cast levitate on self |
| 46 | Caster’s money cycles: CP -> SP -> GP -> CP |
| 47 | A Unicorn appears within 5’ for next minute |
| 48 | One of the target’s eyes is replaced by 500 GP sapphire |
| 49 | Cannot speak, emit pink bubbles instead |
| 50 | Smoke fumes from the caster’s ears for 1 minute |
| 51 | Spectral shield, +2 AC, no magic missile for 1 minute |
| 52 | Caster gains 3’ prehensile tail for 1 hour |
| 53 | Cannot get drunk for 5d6 days |
| 54 | All unlocked doors/windows in 60’ fly open |
| 55 | Hair falls out, grows back within 24 hours |
| 56 | Caster’s face blackened by a small explosion |
| 57 | For 1 minute, flammable touch (not worn/carried) |
| 58 | Geyser lifts caster 50’ in the air until the start of the next turn (5d6 damage on fall Reflex save DC 15 for half) |
| 59 | Regain lowest-level expended spell slot |
| 60 | A confused bear appears within 60’ for 1 minute |
| 61 | For 1 minute, can only shout when speaking |
| 62 | Grass instantly sprouts to 3’ tall within 20’, 1 minute |
| 63 | Cast fog cloud centered on self |
| 64 | The caster can only breathe underwater for the next minute |
| 65 | Up to 3 creatures of choice in 30’:4d10 lightning dmg |
| 66 | Caster falls Unconscious until the start of the next turn |
| 67 | Frightened by the nearest creature until the end of the next turn |
| 68 | If the target dies in the next minute, its ghost haunts the caster |
| 69 | Everyone in 30’: invisible for 1 minute or till attack/cast |
| 70 | All within 60’ saves vs Wis 15 or drops whatever they hold |
| 71 | Resistance to all damage for next minute |
| 72 | Everything within 20’ pulled 10’ toward the caster |
| 73 | A random creature within 60’ is poisoned for 24 hours |
| 74 | Caster smells like lavender for 1d6 days |
| 75 | Glow brightly for 1 minute. Permanently Blind others within 5’ Fort save (DC 10+caster lvl) to only be 5 rounds |
| 76 | Casters clothes become uncomfortably tight |
| 77 | Cast polymorph on self. Fail to save: Sheep form. |
| 78 | If the spell would kill the target, the target’s extremities fly apart |
| 79 | Illusory butterflies/flowers flutter in 5’ radius 1 min. |
| 80 | Caster trapped in a giant glass ball |
| 81 | Take one additional action immediately |
| 82 | Caster’s fists become huge, deal 1d8 B dmg, 1 min. |
| 83 | Others in 30’: 1d10 necro dmg. Gain HP equal to loss |
| 84 | Loud voice ridicules caster on init count 20 for 1 min |
| 85 | Cast Mirror |
| 86 | Caster’s arms become tentacles for 1 minute |
| 87 | Cast fly on random creature within 60’ |
| 88 | Large floating eye follows caster for 1 hour |
| 89 | Become invisible/silent for 1 minute or till atk/cast |
| 90 | Caster’s INT and STR swap for 1 hour |
| 91 | If you die in next minute, come back per reincarnate |
| 92 | Caster sees everyone as a decaying corpse for 24h |
| 93 | Size increases by 1 size category for 1 minute |
| 94 | All light sources within 60’ radius extinguished |
| 95 | You and all in 30’: vulnerable to piercing dmg, 1 min. |
| 96 | The caster becomes frightened of a color for 1 hour (roll d6: 1=red, 2=yellow, 3=green, 4=blue, 5=brown, 6=black) |
| 97 | Surrounded by faint ethereal music for 1 minute |
| 98 | Caster suffers a head cold for 24 hours |
| 99 | Regain all expended Sorcery Points |
| 100 | The next phrase spoken by the caster becomes true |
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