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Arcane Wild Magic

APPL Cost: 4 Prerequisites: Arcane Spark Rankable: No  

Wild magic can be taken by a character with an arcane spark and innate casting type. It also can only be taken at first level. It’s something you are born with and cannot learn later in the short life you have. A benefit of taking this is that you can choose whichever mana progression you want and don’t have to spend APPL to take it and half cost to rank it up, (the slow tree is free). The 1 rank per level still applies. Being that you are born with wild magic, it levels as you level your mana progression, rather than requiring ranks placed into it also. There are 3 stages to wild magic, if you survive the first stage, based on your max spell level.

 

Stage 1: Mana points less than 60. During the first stage of your wild magic gift/ curse you can’t control the magic flowing around you. The amount of mana you have is half what the mana progression says for your level. Each spell you do cast only has a 10% chance of being cast as you intended it to be. The following table has the risks of casting spells with wild magic stage 1 (DM rolls this check):

D100 Result
1-10 Spell Cast As Intended
11-15 Correct Spell Cast, but surged 4 levels stronger
16-20 Correct Spell Cast, but caster level 1 power behind it.
21-30 Nothing happens, spell is lost
31-100 Random Surge From Surge Table

Stage 2: Mana points 61 to 100. By Stage 2, you have grasped some idea of how the magic works around you. The number of spells per day is now the full count for your mana progression level. You also have a better chance of casting the spell you wanted to cast in the way you wanted to cast it. The following table has the risks of casting spells with wild magic stage 2 (player rolls d6, even player rolls for this table, odd, DM rolls):

D100 Result
1-20 Spell Cast As Intended
21-35 Correct Spell Cast, but surged 4 levels stronger
36-45 Correct Spell Cast, but caster level 1 power behind it.
46-55 Nothing happens, spell is lost
56-100 Random Surge From Surge Table

Stage 3: Mana points 101 or more. You have gained enough understanding of the wild magic surging around you that you can actually pick your own result from the surge table if you want too, occasionally. The following table has the risks of casting spells with wild magic stage 3 (Player rolls on this table):

D100 Result
1-54 Spell Cast As Intended
55-64 Correct Spell Cast, but surged 4 levels stronger
65-67 Correct Spell Cast, but caster level 1 power behind it.
68-70 Nothing happens, spell is lost
71-90 Pick A Surge From Surge Table
91-100 Random Surge From Surge Table

Random Surge Table

D100 Result
1 Roll on this table every round for 1 minute (I.E. 10 rounds, the round count starts over every time you get this result)
2 Caster and target switch positions after the spell (spell functions normally)
3 Caster can see invisible creatures 
4 A flaming horse appears (Not Nightmare, real horse)
5 A Modron appears within 5 feet for one minute
6 Caster explodes with plant growth
7 Cast Fireball  as the 10 mp version centered on self
8 All Weapons in 60’ radius turn to food for 1 minute (magic weapons get a will save DC 15) (weapon will save is d20+1 for each enhancement)
9 Cast Magic Missile as 5th-level spell
10 Caster breathes 30’ fire cone the next time they speak (1d6+lvl fire damage)
11 Change the caster's height by 1d10 %: Even: grow, Odd: shrink
12 Target is cocooned in crystal until someone breaks it.
13 Cast Confusion centered on self
14 Cast Thunder Wave centered on self
15 Caster regains 5 HP every round for 1 minute
16 Target is transported to Ethereal Plane for 1 minute
17 Grow long beard made of feathers until a sneeze (Fort save DC 10+round count each round until failed. Beard grows 1 inch each round)
18 A swarm of rats carry the caster 30’ in a random direction
19 Cast Grease centered on self
20 Creatures within 30’ are stuck in place vs Str DC 15
21 For 1 minute, spell targets have a disadvantage on saves
22 A mature oak sprouts in an unoccupied space in 60’
23 Caster’s skin turns vibrant blue till remove curse
24 The caster can only speak to animals for 24 hours
25 A third eye grows; adv. on Spot checks for 1 minute
26 Caster gains 100 lbs, move speed halved, 1 minute
27 Spells cost additional bonus round cast time
28 Next turn caster takes no action, vomits 1d100 Silver Pieces
29 Teleport up to 60 feet away to unoccupied space
30 Caster’s hands become covered in sticky goop (+5 circumstance bonus to climb checks)
31 Transported to Astral Plane until end of next turn
32 Cabbages sprout abundantly within a 30’ radius
33 Max dmg of next damaging spell cast in next minute
34 Caster can mimic target’s voice perfectly for 24 hrs
35 Age changes 1d10 years (1d100 for elves). Odd: Younger, Even: Older
36 Caster grows antlers, sheds them in 24 hours
37 1d6 Flumphs appear for 1 minute in 60’; scared
38 Caster and target flung 10’ in opposite directions
39 Regain 2d10 HP
40 Gravity reverses in 30’ radius till the start of the next turn
41 Become potted plant until the start of next turn
42 Caster distracted by a cloud of gnats for the next minute (all spells require a concentration check to cast DC 20+caster lvl)
43 For the next minute, teleport up to 20’ as a bonus action
44 Spell ricochets off-target to a random creature in 30’
45 Cast levitate on self
46 Caster’s money cycles: CP -> SP -> GP -> CP
47 A Unicorn appears within 5’ for next minute
48 One of the target’s eyes is replaced by 500 GP sapphire
49 Cannot speak, emit pink bubbles instead
50 Smoke fumes from the caster’s ears for 1 minute
51 Spectral shield, +2 AC, no magic missile for 1 minute
52 Caster gains 3’ prehensile tail for 1 hour
53 Cannot get drunk for 5d6 days
54 All unlocked doors/windows in 60’ fly open
55 Hair falls out, grows back within 24 hours
56 Caster’s face blackened by a small explosion
57 For 1 minute, flammable touch (not worn/carried)
58 Geyser lifts caster 50’ in the air until the start of the next turn (5d6 damage on fall Reflex save DC 15 for half)
59 Regain lowest-level expended spell slot
60 A confused bear appears within 60’ for 1 minute
61 For 1 minute, can only shout when speaking
62 Grass instantly sprouts to 3’ tall within 20’, 1 minute
63 Cast fog cloud centered on self
64 The caster can only breathe underwater for the next minute
65 Up to 3 creatures of choice in 30’:4d10 lightning dmg
66 Caster falls Unconscious until the start of the next turn
67 Frightened by the nearest creature until the end of the next turn
68 If the target dies in the next minute, its ghost haunts the caster
69 Everyone in 30’: invisible for 1 minute or till attack/cast
70 All within 60’ saves vs Wis 15 or drops whatever they hold
71 Resistance to all damage for next minute
72 Everything within 20’ pulled 10’ toward the caster
73 A random creature within 60’ is poisoned for 24 hours
74 Caster smells like lavender for 1d6 days
75 Glow brightly for 1 minute. Permanently Blind others within 5’ Fort save (DC 10+caster lvl) to only be 5 rounds
76 Casters clothes become uncomfortably tight
77 Cast polymorph on self. Fail to save: Sheep form.
78 If the spell would kill the target, the target’s extremities fly apart
79 Illusory butterflies/flowers flutter in 5’ radius 1 min.
80 Caster trapped in a giant glass ball
81 Take one additional action immediately
82 Caster’s fists become huge, deal 1d8 B dmg, 1 min.
83 Others in 30’: 1d10 necro dmg. Gain HP equal to loss
84 Loud voice ridicules caster on init count 20 for 1 min
85 Cast Mirror 
86 Caster’s arms become tentacles for 1 minute
87 Cast fly on random creature within 60’
88 Large floating eye follows caster for 1 hour
89 Become invisible/silent for 1 minute or till atk/cast
90 Caster’s INT and STR swap for 1 hour
91 If you die in next minute, come back per reincarnate
92 Caster sees everyone as a decaying corpse for 24h
93 Size increases by 1 size category for 1 minute
94 All light sources within 60’ radius extinguished
95 You and all in 30’: vulnerable to piercing dmg, 1 min. 
96 The caster becomes frightened of a color for 1 hour (roll d6: 1=red, 2=yellow, 3=green, 4=blue, 5=brown, 6=black)
97 Surrounded by faint ethereal music for 1 minute
98 Caster suffers a head cold for 24 hours
99 Regain all expended Sorcery Points
100 The next phrase spoken by the caster becomes true

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