Lizardfolk
Lizardfolk are a race of reptilian humanoids native to the Pelago Islands, located in the Teal Ocean. Although, are also located in other parts of Esau.
Size = Medium
Type = Humanoid
Vision = Darkvision
Average lifespan = Up to 80 years
Favoured climate = Temperate, warm
Favoured terrain = Marshes, swamps, jungles,
Average length = Tail length: 3′ – 4′ (0.9–1.2 m)
Average weight = 200–250 lbs. (90.7–113 kg)
Skin colour(s) = Green, black, orange, gray, brown,
Eye colour(s) = Yellow
Description
Lizardfolk are semi-aquatic, reptilian humanoids. Their skin is covered in scales and varied in colour. Taller than humans and powerfully built. Lizardfolk have non-prehensile muscular tails that grow to three or four feet in length, and these were used for balance. They also had sharp claws and teeth.Although non-reptilians struggle to tell the difference between males and females, lizardfolk can easily distinguish themselves.
Lizardfolk have to keep their skin relatively moist and needed to wet their bodies regularly if they are in dry climates. For this reason they are particularly fearful of desert landscapes.
Abilities
Lizardfolk are strong and hardy beings, and their thick scaly hides protected against attack. They can hold their breaths far longer than humans can, up to twice as long as an equivalent Human. This ability enables them to operate underwater in their marshy homes.The lizardfolk's tails aid them in keeping their balance and in leaping, and makes them particularly gifted swimmers.
Personality
Most Lizardfolk have no interest in money or jewels. They also do not much value accumulating knowledge if it is not practically useful. They largely value things based on whether or not it is good to eat. If it is, it quickly gets their attention - if not, it is ignored.Some Lizardfolk can often become distracted at the appearance of food, even if they are in combat. They are easier to parley with after a meal, and a hungry lizardfolk is completely difficult to control and gets quite noisy.
Lizardfolk are not inherently evil. Depends where they live, to if they are simply savage and had a hard time fitting in with the civilized world. Or, if they are slowly learning to adapt.
Those not use to the larger settlements that ventured into towns or cities often become alarmed, frightened, or offended by the environment. Many of those Lizardfolk instead felt their part is to learn about "softskin" ways and in turn show them how "real people" lived.
Lifecycle
Lizardfolk females lay clutches of eggs, from which their young hatched. The eggs are kept well protected in the tribe's lair. The life of a hatchling can be especially hard.Lizardfolk reached maturity within five years of hatching.
As lizardfolk aged, their bodies might slow down. Most lizardfolk over the age of 60 spent their days lying on warm rocks in the sun. Although Lizardfolk aged much the same and have a similar lifespan to humans - the oldest reach 80 years of age - it is rare for certain tribes of Lizardfolk, especially the males, to grow old as they usually die in combat.
Subraces
Lizard kingBlackscale
Poison Dusk
Frilled
Basic Information
Biological Traits
Ability Score Increase = Your Constitution score increases by 2, and your Wisdom score increases by 1.
Age = Lizardfolk reach maturity around age 14 and rarely live longer than 60 years.
Size = Lizardfolk are a little bulkier and taller than humans, and their colorful frills make them appear even larger. Your size is Medium.
Speed = Your base walking speed is 30 feet, and you have a swimming speed of 30 feet.
Bite = Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Cunning Artisan = As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan’s tools, such as leatherworker’s tools.
Hold Breath = You can hold your breath for up to 15 minutes at a time.
Hunter’s Lore = You gain proficiency with two of the following skills of your choice:
Animal Handling, Nature, Perception, Stealth, and Survival
Natural Armour = You have tough, scaly skin. When you are not wearing armour, your AC is 13 + your Dexterity modifier. You can use your natural armour to determine your AC if the armour you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armour.
Hungry Jaws = In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you canot use this trait again until you finish a short or long rest.
Languages: You can speak, read, and write Common and Draconic.
Additional Information
Geographic Origin and Distribution
The majority still reside in the Pelago Islands. Although some have moved across the seas.
REFERENCE
+ Lizardfolk race
+ Lizardfolk guide
+ Lizardfolk names
Lifespan
approx. 80 years
Geographic Distribution
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