Spellcasting. The dwarf is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The dwarf has the following wizard spells prepared: Cantrips (at will): fire bolt, light, prestidigitation, ray of frost 1st level (4 slots): cause fear, earth tremor, magic missile 2nd level (3 slots): mirror image, misty step, melf's acid arrow 3rd level (2 slots): haste(self only), fireball
Ram's Helm. The dwarf can not be forced to move against its will except by forced teleportation.
Multiattack. The dwarf makes 3 attacks with its longsword. Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 3) p damage. Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage. Battle Spell (Recharge 5 or 6). The dwarf can make one longsword attack and weave a spell that requires a spell attack roll or a spell that targets the dwarf only into the attack.