Illuthar
The Illuthar are the soldiers of Crook Crag who protect and patrol the city at the command of The Table. They are professional warriors whose entire lives revolve around fighting. Children are taken at the age of 7 to begin training in the use of martial weapons and war tactics.
Part of the job of the Illuthar is to make sure that guild wars and conflicts do not escalate too much.
Illuthar Soldier
MEDIUM HUMANOID
The ordinary soldiers of the Illuthar.
Armor Class: 16 (Breastplate)
Initiative: +4 (14)
Hit Points: 52 (8d8 + 16
Speed: 30
Challenge: 3 (+2)
MOD | SAVE | ||
---|---|---|---|
STR | 19 | +4 | +6 |
DEX | 19 | +4 | +6 |
CON | 16 | +3 | +3 |
MOD | SAVE | ||
INT | 13 | +1 | +1 |
WIS | 16 | +3 | +3 |
CHA | 10 | +0 | +0 |
Skills: Insight +4, Perception +4
Senses: darkvision 60 ft. Passive Perception 14
Languages: common
Traits
Magic Resistance. The illuthar have advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The illuthar makes two melee attacks or two ranged attacks.
Lance. Melee: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) piercing damage
Light Crossbow Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage
Reactions
Force Blast (once per day). When the illuthar takes damage from a creature within 50 ft, they blast the enemy with a bolt of force with a +7 bonus to hit. On a hit, the target takes 2d10 Force damage and is pushed 10 feet away from the illuthar.
Type
Military Order