Boons of the gods
The high seven:
Name | Role | Alignment | Domain(s) | Appears as | Revive Spell
(used by NPC clerics) |
Divine Boon |
---|---|---|---|---|---|---|
Noarae | Goddess of creation | LG | Light, Life, Nature, Peace | Elf | Resurrection | Luck
(see below) |
Vonir | God of destruction | LN | War, Death | Aasimar | None
(All things must come to an end) |
+1 STR stat* |
Ùine | God of Time | N | Arcana, Knowledge | Dragonborn | Resurrection | +1 DEX stat* |
Milios | God of Prosperity | LG | Protection, Life, Forge, Peace | Goliath | Resurrection
(Payment expected after the procedure, not before) |
+1 CON stat* |
Brigedda | Goddess of Madness & Secrets | CN | Knowledge, Madness, Trickery | Teifling | Reincarnation
(Completely Random) |
+1 INT stat* |
Ceartas | God of Justice | LN | Knowledge, Tempest, Arcana, Order | Human | Resurrection
(If judged worthy of such a spell) |
+1 WIZ stat* |
Ailynn | Godess of Beauty | NG | Life, Nature, Peace | Elf | Reincarnation
(A more beautiful form) |
+1 CHA stat* |
Once per day (resets at dawn) you may add a luck dice to ant attack roll, saving throw or skill check (after you have rolled) and add the total number. The luck dice increases with your player level.
- Level 1-4 - 1d4
- Level 5-6 - 1d6
- Level 7-8 - 1d8
- Level 9-10 - 1d10
- Level 11-12 - 1d12
- Level 13-20 - 1d20
Lesser Gods
Name | Role | Alignment | Domain | Appears as | Revive Spell
(Used by NPC Clerics) |
Boon |
---|---|---|---|---|---|---|
Qeenar | God of Souls | LN | Death, Grave | Goliath | Raise Dead | Resilient Soul
(See Below) |
Oros | God of the Sun and Moon | LN | Light, Protection, Twilight | Human | Resurrection | Protective Spirit
(See Below) |
Trastus | God of the Sea | CN | Tempest | Genasi (Water) | Resurrection | One with the Sea
(See Below) |
Aithris | Goddess of Fate | LN | Death, Grave, Order | Aasimar | Resurrection
(If it is not their time) |
Altered Fate
(See Below) |
Sonos | God of Music | CG | Life, Trickery | Halfling | Raise Dead | Silver Tongue
(See Below) |
Dreara | Goddess of Weather | CN | Tempest | Genasi
(Air) |
Raise Dead | Divine Wind
(See Below) |
Chrom Cruach | God of Lies, Deception & Trickery | CE | Trickery | Gnome | Animate Dead | Skilled Liar
(See Below) |
Munir | God of Redemption & Craft | LG | Forge, Knowledge | Dwarf | Resurrection | Skilled Hands
(See Below) |
Paver | Goddess of Death & Courage | N | Death, Grave | Gnome | Raise Dead | Brave Soul
(See below) |
Brandus | God of Vigilance | NG | War | Dwarf | Resurrection | Vigilant Soul
(See Below) |
Clangeddin Silverbeard | God of War | CN | War | Dwarf | Raise Dead | Warrior's Cunning
(See Below) |
Resilient Soul
Advantage/1 extra dice to the first death saving throw every time the player is downed. Protective Spirit
Once per day (resets at dawn) you may cast the spell "Protection from Evil and Good", casting it in this way does not require a component element. Wisdom is the spellcasting ability for this spell One with the sea
You know the "Shape Water" cantrip. Charisma is the spellcasting ability for this spell. Altered Fate
Once per day (Resets at Dawn) you may reroll any dice roll. (You must take the new result.) Silver Tongue
Once per day (Resets at Dawn) you can choose to have advantage on any persuasion skill roll. Divine Wind
You know the "Gust" cantrip. Charisma is the spellcasting ability for this spell. Skilled Liar
Once per day (Resets at Dawn) you can choose to have advantage on any deception skill roll. Skilled Hands
Once per day (Resets at Dawn) you can choose to have advantage on any skill roll involving tools. Brave Soul
You have advantage/1 extra dice roll against getting the "fear" condition. Vigilant Soul
Once per day (Resets at Dawn) you can cast the spell "Detect Evil and Good". Wisdom is the spellcasting ability for this spell. Warrior's Cunning
Once per day (Resets at Dawn) you can choose to have advantage on any melee attack roll.