Living Erenel Factions in Erenel | World Anvil

Living Erenel Factions

Factions in Living Erenel are player-run organizations overseen by important NPCs. The player faction in Living Erenel is a unique entity with its own leadership hierarchy and player responsibilities. As a subset of the main Faction, you serve the Faction's best interests in the region, tasked with solving problems and making critical decisions at a local level.
 

Faction Membership

During character creation, players can choose to join a Faction. Each Faction provides additional unique starting equipment and other character bonuses. Players can also choose not to join a Faction and instead gain the Lone Wolf title. Being a Lone Wolf provides its own bonuses.   A player can only be part of one Faction at a time. To leave a Faction, they must follow the Leaving a Faction protocol shown below.
 

Lone Wolf (Factionless)

While you are a Lone Wolf, you gain the Lone Wolf Boon: Inspiration. You begin Living Erenel Adventures with Inspiration. This boon is lost if you join a Faction. If you become a Lone Wolf during character creation you also gain a 1-slot Satchel. Unfortunately, you cannot sign up for Faction Adventures unless personally invited by the Faction.
 

Being in a Faction

Joining an OPEN faction at character creation provides additional benefits, as shown in each Faction's World Anvil article. A list of Living Erenel factions is listed below.    
All factions provide the following benefits
  • A private text channel in Discord. Chat with others in your Faction.
  • Faction Campaign. Factions can participate in a private Faction Campaign played out over Living Erenel 2023. Each season in Living Erenel, a Faction can group up for two Faction Campaign missions. See the Living Erenel Adventuring Article for more information on Faction Campaigns.
  • Faction specific boons.
  • Unique starting equipment during character creation.
  • Camaraderie!

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Faction Hierarchy

Each Faction has certain positions and responsibilities that must be fulfilled by players. The holders of these positions are all elected by a Faction's membership. These positions, their responsibilities, and how they come to power are as follows.
 

Elections

When a Faction Role must be filled, the players come together for an election. Elections can be held in RP channels or the Faction's Private Channel and are overseen by Brews in the following format.
  • When a Faction Role opens up, Brews will inform the Faction the spot needs to be filled.
  • Faction members can submit themselves as candidates to fill the position and attempt to sway votes in their favor.
  • Votes are given publically in the Faction RP channel or sent privately to Brews.
  • Whoever receives the most votes claims the position.
  Out-of-character abuse that violates Living Erenel player behavior rules will result in immediate removal of leadership positions.  

Faction Roles

The following roles must be filled by players for the Faction to exist. If a Faction goes 72 hours without filling a vacancy, the Faction enters Turmoil. If a Faction goes one full Fireside 20 Update Stream without filling its vacancy, it immediately disbands.  
Faction Leader
The highest ranking within the Faction, the Leader embodies the Faction's values and makes important decisions. The Leader has the final say on Faction Campaign decisions and can change a Faction's Status when recruiting new members.  
Faction Quartermaster
The Quartermaster commands the Faction's wealth-based assets and monitors the Faction Bank in FoundryVTT.  
Faction Ambassador
The Ambassador acts as a liaison between other factions and is commonly seen as the "face." When factions must come together to make important decisions, all Faction Ambassadors are called to discuss options in roleplay environments or participate in roleplay adventures.  
Faction Members
All players in the Faction that are not a Leader, Quartermaster or Ambassador, are Faction Members.

Faction Influence

Your Influence represents your Faction’s impact and activity level in Living Erenel. A Faction gains Influence by performing major tasks that follow the Faction’s values, progressing the state of Living Erenel and completing important events.   As you gain Influence and demonstrate yourselves as worthy of the Faction’s cause, your Faction NPCs will reward your Faction with benefits and upgrades. However, if you lose Faction members or tarnish your reputation, you can lose Influence.   All Influence is awarded organically by Brews and displayed on each Faction’s World Anvil article. If a Faction enters turmoil from a lack of leadership, it is unable to earn Influence. A disbanded Faction returns to zero Influence.
 
Examples of ways to earn Influence
  • Be among the first to defeat an Archway Raid
  • Participate in a Faction Ambassador Roleplay Meeting
  • Have the most Faction Members present in a Living Erenel Adventure
  • Recruit a new Faction Member
  • Discuss as a Faction before making
 
Examples of ways to lose Influence
  • Inactivity in cross-faction storyline discussions
  • Lose a Faction Member
  • Fail a Faction Campaign Adventure
  • Go a full update without a Faction Member playing in an adventure
 

Spending Faction Influence

When spending Faction Influence, the Faction Leader can post in #crafting-log what they want to purchase from the list below. As the player level range increases and the Living Campaign advances, more reward options will become available.   At the beginning of a new Living Erenel season, all faction influence returns to 0, making it wise to spend all remaining Faction Influence at the end of the previous season.

Leaving a Faction

A player can pledge allegiance to one Faction. To change Factions or become a Lone Wolf, the player must properly leave their current Faction. This involves notifying Brews who will remove your Faction tag and broadcast to the player base your departure. No sneaky spies!   Players can also be removed against their will from a Faction with a Removal Vote.   During a Removal Vote, all Factions members may vote except the player being voted on. If 2/3 of the Faction vote for removal, the player is forced to leave. Brews may override a 2/3 vote if he believes it’s an unjustified removal.   If a player voluntarily or involuntarily leaves a Faction, they cannot join a new Faction until the next Fireside 20 Update Stream and lose any faction boons.

Faction Size

A Faction can have a maximum of 8 players. A Faction needs at least 5 players to start a Faction Campaign Adventure.   A Faction without enough players to fill the leader, quartermaster and ambassador role faces turmoil and will be disbanded and deactivated as discussed under Faction Roles.

Faction Status

The Faction Leader can set a Faction’s Status to accept or deny new players during character creation. To set a Faction Status, the Faction Leader must notify Brews, who will broadcast the status to the player base. The following Faction Status options are available.  

Open

Anyone can join the Faction during Character Creation or when Leaving a Faction, up to the Faction’s player limit.  

Closed

No players can join the Faction during Character Creation or when Leaving a Faction.  

Private

Only players personally invited by the Faction Leader or Faction Ambassador can join the Faction during Character Creation or when Leaving a Faction.

Faction Campaign Adventures

Each faction with a minimum of 5 members can participate in a unique faction campaign. A faction's campaign stretches out over the entirety of Living Erenel 2023 and is dictated by the faction's decisions during the campaign. Note the following when participating in a faction campaign.  
  • A faction needs at least 5 members in it to activate a Faction Campaign
  • Faction Campaigns are broken into episodes with a maximum of 2 episodes per season.
  • Even thou you need 5 members in your faction to start a Faction Campaign, you do not need all players in the episode to be from your faction. If a faction member cannot make a date, you can invite other players from different factions to help!
  • Outside faction members must be invited by the Faction Leader or Faction Ambassador into the game via roleplay or out of character chat.
  • A Faction needs majority in the adventure to run a Faction Campaign episode (3 of 5 players)
  • Faction Campaign Episodes are uploaded to the Gamingbrew YouTube under a separate playlist. That way, after a Faction completes its 2 episodes in a season, they can look back to see where the story left off once a new season begins.
  • Completing Faction Campaigns each season is how your faction unlocks its boons!
  • To lock in a Faction Adventure
  • Only the Faction Leader can lock in a session slot for a Faction Adventure. They must claim a session slot by posting in #group-up to do so. As always, it's first come on players creating session slots, with an individual player being able to only make one forum post per update.
  • There's also a Faction Tag you can slap on a post in #group-up
  • If all slots are taken, and a faction REALLY wants to try and do a faction campaign episode – the faction should try diplomacy. However, other players are free to help or refute you.
  • It pays to build relationships and be a player others enjoy partying with in a Living World!
  • Best Practices
  • Put "Faction Campaign" and your faction in the title so others know the session slot's intent.
  • Living Erenel rewards engagement between factions. If you let it be known to other factions you really want a certain day for a faction campaign – you might find they let you make the post.
  • Looking for reasons to make treaties? Consider treaties to help one another complete faction adventures. Each faction campaign is filled with story and roleplay events.
  • To see a teaser of your Faction’s campaign, refer to the bottom of the faction article in world anvil #player-directory
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