Thief's Tools
Name: Thief's Tools
Cost: 25 gp
Weight: 1 lb.
Includes: a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers
Perhaps the most used tools in D&D, thief’s tools are used to pick locks, see around corners, disarm traps, and stealthy commit crimes. Those with proficiency in thieve’s tools are ex-criminals, assassins, and rogues. These tools are not for common, law-abiding citizens. Players with proficiency in thieve’s tools will also have contacts in the criminal world and will likely have other nefarious knowledge as well.
Investigation and Perception. You gain additional insight when looking for traps because you have learned a variety of common signs that betray their presence.
Set a Trap. Just as you can disable traps, you can also set them. As part of a short rest, you can create a trap using items you have on hand. The total of your check becomes the DC for someone else’s attempt to discover or disable the trap. The trap deals damage appropriate to the materials used in crafting it (such as poison or a weapon) or damage equal to half the total of your check, whichever the DM deems appropriate.
Cost: 25 gp
Weight: 1 lb.
Includes: a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers
Perhaps the most used tools in D&D, thief’s tools are used to pick locks, see around corners, disarm traps, and stealthy commit crimes. Those with proficiency in thieve’s tools are ex-criminals, assassins, and rogues. These tools are not for common, law-abiding citizens. Players with proficiency in thieve’s tools will also have contacts in the criminal world and will likely have other nefarious knowledge as well.
Thief’s Tools Skills and Special Uses
History. Your knowledge of traps grants you insight when answering questions about locations that are renowned for their traps.Investigation and Perception. You gain additional insight when looking for traps because you have learned a variety of common signs that betray their presence.
Set a Trap. Just as you can disable traps, you can also set them. As part of a short rest, you can create a trap using items you have on hand. The total of your check becomes the DC for someone else’s attempt to discover or disable the trap. The trap deals damage appropriate to the materials used in crafting it (such as poison or a weapon) or damage equal to half the total of your check, whichever the DM deems appropriate.
When you might use these tools:
- Attempts to stealthily open a locked door or window
- Disarms or sets a trap
- Attempts to gain information using questionable means
- Investigates a room for a hidden safe or stash
Thief’s Knowledge
Thieves are experts at finding valuables and disarming the traps that often guard said valuables. Such a skill might have been learned in order to survive the streets of a city or during a particularly rebellious phase of life. However the skill were learned, they come with knowledge few others will have. A proficient thief will know:- Contacts in the criminal world, including a fence (someone who buys stolen items)
- How to gain information on a target through bribes, tailing, or deceit
- How to find hidden valuables
- Where to look for traps
- How to spot a rich target
*This represents the average cost of goods. Prices may vary all around the world.
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