Druid Spells in Eraterna | World Anvil
World of Eraterna

Druid Spells

Cantrips


Control Flames
Create Bonfire
Druidcraft
Frostbite
Guidance
Gust
Infestation
Magic Stone
Mending
Mold Earth
Poison Spray
Primal Savagery
Produce Flame
Resistance
Shape Water
Shillelagh
Thorn Whip
Thunderclap

Level 1


Absorb Elements
Animal Friendship
Beast Bond
Charm Person
Create or Destroy Water
Cure Wounds
Detect Magic
Detect Poison and Disease
Earth Tremor
Entangle
Faerie Fire
Fog Cloud
Goodberry
Guiding Hand
Healing Word
Ice Knife
Jump
Longstrider
Protection from Evil and Good
Purify Food and Drink
Snare
Speak with Animals
Thunderwave
Wild Cunning

Level 2


Air Bubble
Animal Messenger
Augury
Barkskin
Beast Sense
Continual Flame
Darkvision
Dust Devil
Earthbind
Enhance Ability
Enlarge/Reduce
Find Traps
Flame Blade
Flaming Sphere
Gust of Wind
Healing Spirit
Heat Metal
Hold Person
Lesser Restoration
Locate Animals or Plants
Locate Object
Moonbeam
Pass Without Trace
Protection from Poison
Skywrite
Spike Growth
Summon Beast
Warding Wind
Wither and Bloom

Level 3


Aura of Vitality
Call Lightning
Conjure Animals
Daylight
Dispel Magic
Elemental Weapon
Erupting Earth
Feign Death
Flame Arrows
Freedom of the Waves 
Meld into Stone
Plant Growth
Protection from Energy
Revivify
Sleet Storm
Speak with Plants
Summon Fey
Tidal Wave
Wall of Water
Water Breathing
Water Walk
Wind Wall

Level 4


Blight
Charm Monster
Confusion
Conjure Minor Elementals
Conjure Woodland Beings
Control Water
Divination
Dominate Beast
Elemental Bane
Fire Shield
Freedom of Movement
Giant Insect
Grasping Vine
Guardian of Nature
Hallucinatory Terrain
Ice Storm
Locate Creature
Polymorph
Stone Shape
Stoneskin
Summon Elemental
Wall of Fire
Watery Sphere

Level 5


Antilife Shell
Awaken
Commune with Nature
Cone of Cold
Conjure Elemental
Contagion
Control Winds
Freedom of the Winds 
Geas
Greater Restoration
Insect Plague
Maelstrom
Mass Cure Wounds
Planar Binding
Reincarnate
Scrying
Summon Draconic Spirit
Transmute Rock
Tree Stride
Wall of Stone
Wrath of Nature

Level 6


Bones of the Earth
Conjure Fey
Druid Grove
Find the Path
Flesh to Stone
Heal
Heroes' Feast
Investiture of Flame
Investiture of Ice
Investiture of Stone
Investiture of Wind
Move Earth
Primordial Ward
Sunbeam
Transport via Plants
Wall of Thorns
Wind Walk

Level 7


Draconic Transformation
Fire Storm
Mirage Arcane
Plane Shift
Regenerate
Reverse Gravity
Symbol
Whirlwind

Level 8


Animal Shapes
Antipathy/Sympathy
Control Weather
Earthquake
Feeblemind
Incendiary Cloud
Sunburst
Tsunami

Level 9


Foresight
Shapechange
Storm of Vengeance
True Resurrection

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