|Item Damage, Repairs and Improvement| in Eorin 5e | World Anvil
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|Item Damage, Repairs and Improvement|

Notice: These rules are still in development and are not in use in the current campaign.
 

Item Damage

 

Each combat item has a set maximum durability points (DP), which is calculated as shown below.   When you roll a critical miss on an attack roll, your weapon loses 1 DP. When your opponent rolls a critical hit on an attack roll against you, your armour loses 1 DP (if you are wielding a shield, your shield loses 1 DP instead).   When an item's DP is reduced to half its maximum, rounded down, it suffers a negative modifier; bent, blunt or cracked for weapons, dented or torn for armour, and split for shields.   If an item's DP is reduced to 0, it is broken. While broken weapons and armour can still be used they are far less effective, receiving a -3 penalty to the item's stats no matter what quality the item originally was, and broken shields are automatically dropped.

 

Item DP

 

As stated above, each combat item has a set maximum DP. This is calculated using the following rules.   Firstly, every item has a base DP of 2. This is then added to depending on the type, quality, and modifiers of that particular item. The different bonuses to DP are shown below.

 
Type (weapon)
 

- +0 - Simple

  • +1 - Versatile
  • +2 - Heavy
  • +2 - Martial

  • Type (armour)
     

    - +0 - Light

  • +2 - Medium
  • +4 - Heavy

  • Quality level
     

    - -1 - Crude

  • +0 - Standard
  • +2 - Balanced (weapon) or strengthened (armour or shield)
  • +5 - Masterwork
  • +10 - Legendary

  • Modifiers
     

    - +1 - Weighted (weapon)

  • +1 - Tailored (armour)
  • -1 - Small (shield)
  • +2 - Large (shield)

  • A quick note, martial weapons will receive more than one bonus from the type category. For example, longswords are both martial and versatile so they receive both bonuses for a total type bonus of +3.

     

    Ill-fitting Armour and Tailoring

     

    When you take armour from somebody else of a different size category to you, be they dead or alive, that armour set won't fit you quite right. If you are a size lower than them, you can take the armour to an armourer and have it resized. This is a relatively simple task and will only cost you 5% of the items base cost, removing the ill-fitting modifier from the armour.   Armour can also be tailored to the wearer, which will remove the Dexterity penalty of medium and heavy armour sets. To get a set of armour tailored costs 10% of the items base cost for medium armour and 20% of the items base cost for heavy armour. Armour with the ill-fitting modifier cannot be tailored, and must first be resized.

     

    Item Repairs

     

    Damaged items need to be repaired to recover lost DP. This can be done using weapon repair kits for weapons and armour repair kits for armour and shields.   When a player takes a short or long rest (see Resting⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣ ) they can repair their items, recovering 1 DP every four hours that they rest. Only one item can be repaired at a time. For example, over a long rest (24hrs) a player can recover 6 DP, which can be distributed across their items. When a player takes a full rest they can completely repair all their items, recovering all lost DP.   However, items that have negative modifiers (blunt, dented, split, etc.) can't be repaired using repair kits. These items must be repaired at a forge either by a weapon-smith or armour-smith. Doing so both removes the negative modifier and recovers all the item's lost DP. This will cost 10% of the items base cost. If a player is proficient with blacksmith's tools and has access to a forge, they can do this themselves at no cost.   The time it takes to repair a weapon is the rate set in the Crafting Rules. If a weapon-smith or armour-smith is repairing the item you must leave the item with them for this time.

     

    Item Improvement

     

    While each item's quality level is set and can't be changed, weapon's can be improved to have positive modifiers. For a price, a weapon-smith can modify your weapon for you, adding a modifier (weighted, light, etc.). This will cost 10% of the items base cost plus any material costs specific to that modifier. If a player is proficient with blacksmith's tools and has access to a forge, they can do this themselves for only the material costs.   The time it takes to modify a weapon is the rate set in the Crafting Rules⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣. If a weapon-smith is making the modification you must leave the item with them for this time.


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