BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Merchant

Merchant

To be a merchant in Enderlin is to understand the world through coin, contracts, and carefully weighed promises. From the bustling market squares of Mittemark to the salt-stained docks of Portavira and the vibrant harbors of Mahāndra in the League of the Emerald Coast, merchants learn early that prosperity is born from movement. Goods, people, and information flow endlessly across Enderlin, and those who master these currents shape the lifeblood of kingdoms as surely as any general or priest.

Merchants often begin as apprentices, keeping ledgers, guarding wagons, or haggling beside seasoned traders beneath canvas awnings and creaking ship masts. Caravans cross the open roads of the Kaiserreich Mittemark, laden with grain, timber, and iron, while sleek vessels sail between coastal cities carrying spices, silk, ivory coin, and rare curiosities from distant lands. In ports like Portavira and Mahāndra, the air is thick with shouted bids, foreign tongues, and the scent of salt and incense, and a sharp eye can turn a single deal into a lasting fortune.

Life as a merchant in Enderlin is an education in people as much as in goods. Successful traders learn to read intent in a raised brow, to judge honesty by tone and timing, and to balance risk against reward. Many form powerful trade networks, linking artisans, farmers, and nobles across borders, while others operate independently, traveling light and relying on reputation and wit. Deals are sealed not only with coin, but with trust, favors, and carefully remembered debts.

Not all merchants remain behind counters and ledgers. Some are drawn into adventure by lost cargo, broken contracts, or the promise of rare wares hidden in dangerous lands. Others become influential brokers, shaping politics and alliances through trade alone. To be a merchant in Enderlin is to know the value of the world, to walk its roads and seas with purpose, and to understand that wealth is not merely gold, but opportunity seized at the right moment.

Ability Scores

Constitution, Intelligence, Charisma

Feat

Lucky

Skill Proficiencies

Animal Handling, Persuasion

Tool Proficiency

Navigator’s Tools

Equipment

Choose one of the following options:

A) Navigator’s Tools, 2 Pouches, Traveler’s Clothes, 22 gp
B)
50 gp


Comments

Please Login in order to comment!