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Elemental Planes

Elemental Planes — Foundations of Matter and Energy

In our world, the substance of all things is not born solely in the Material Plane. Beneath oceans and stone, behind flame and storm, lie the Inner Planes — vast, primordial realms from which the elements themselves flow. These are the Elemental Planes, and beyond them, the stranger and more perilous Quasi-Elemental Planes, where raw matter collides with the forces of creation and decay.

Together, these planes form the deep structure of existence, feeding the Material Plane with substance, motion, and energy.


The Elemental Planes

At the heart of the Inner Planes lie four vast realms, each embodying a single, pure element. These planes are not merely places of an element — they are the element, unbounded and eternal.

  • The Plane of Air
    An endless sky without ground or horizon, filled with roaring winds, drifting clouds, and violent storms. Islands of stone and crystal float upon unseen currents, and entire civilizations cling to the open sky.
  • The Plane of Earth
    A realm of infinite stone and mineral, where solid matter stretches in every direction. Caverns the size of kingdoms and veins of precious metals form a labyrinth without surface or sky.
  • The Plane of Fire
    A blazing inferno of flame, heat, and molten seas. Rivers of lava cut through skies of smoke and embers, and only the hardiest beings can endure its relentless fury.
  • The Plane of Water
    A boundless ocean with no true surface or floor. Crushing depths, shifting currents, and eternal darkness define this plane, where light and air are rare treasures.

These planes are ancient beyond reckoning, and their influence can be felt wherever stone, flame, wind, or water shape the world of Enderlin.


Paraelemental Planes

Where the Elemental Planes bleed into one another, Paraelemental Planes emerge — unstable realms born from the mingling of two elements.

  • The Plane of Magma (Fire & Earth): Seas of molten stone and erupting mountains.
  • The Plane of Ooze (Earth & Water): A suffocating morass of mud, slime, and decay.
  • The Plane of Ice (Water & Air): Frozen wastes of endless glaciers and cutting winds.
  • The Plane of Smoke (Air & Fire): Choking clouds of ash, soot, and rolling heat.

These planes are less orderly than the core Elemental Planes, constantly shifting as competing elemental forces struggle for dominance.


The Quasi-Elemental Planes

Beyond even the paraelemental realms lie the Quasi-Elemental Planes, formed where elemental substance is touched by the primal forces of creation and destruction. These planes are shaped not just by matter, but by energy itself.

Positive Quasi-Elemental Planes

Infused with vital, creative energy, these realms overflow with motion, brilliance, and growth — often to lethal extremes.

  • Plane of Lightning — Endless storms and crackling arcs of raw power.
  • Plane of Radiance — Blinding light so intense it scours shadow and substance alike.
  • Plane of Minerals — Crystalline expanses of living gems and perfect facets.
  • Plane of Steam — Boiling clouds and scalding vapor under crushing pressure.

Life here is abundant but unstable, burning brightly and briefly.

Negative Quasi-Elemental Planes

Touched by entropy and decay, these planes embody erosion, silence, and absence.

  • Plane of Salt — Endless crystallized flats where nothing grows or decays.
  • Plane of Dust — Drifting remnants of worlds ground to nothing.
  • Plane of Ash — Grey wastelands of burnt remains and dying embers.
  • Plane of Vacuum — A terrifying void of emptiness, pressureless and airless.

These realms are hostile even to elemental beings, and mortals rarely survive exposure.


Inhabitants of the Inner Planes

Though vast regions of the Inner Planes are lifeless extremes, none of these realms are truly empty. Each plane is home to beings shaped by its substance and energy — creatures for whom fire, stone, pressure, or void are as natural as air is to mortals.

Elemental Planes

The pure Elemental Planes are inhabited primarily by elementals — beings of living matter and motion — but also by ancient civilizations adapted to eternal extremes, including the mighty Genies, rulers and lords of these primal realms.

  • Plane of Air: Air Elementals, wind spirits, storm heralds, and sky-dwelling peoples who build cities upon drifting islands. Djinn and other proud, freedom-loving beings rule vast aerial domains.
  • Plane of Earth: Earth Elementals, living stone colossi, crystal entities, and subterranean empires carved into endless rock. Dao and other earth lords control mines of infinite depth and wealth.
  • Plane of Fire: Fire Elementals, magma beings, living flames, and creatures born of heat and hunger. Efreet and fire princes rule fortress-cities of brass and obsidian amid seas of flame.
  • Plane of Water: Water Elementals, leviathans, pressure-born horrors, and fluid-shaping intelligences dwell in the depths. Marids and aquatic courts rule shifting palaces formed from coral, ice, or pure current.

Paraelemental Planes

Life in the paraelemental realms is rarer and more volatile, often short-lived or highly specialized. These planes arise where elemental forces mix, creating unstable environments that shape unique creatures.

  • Magma: Molten giants, slag Elementals, and eruptive predators born in volcanic fury.
  • Ooze: Amorphous life, Oozes, sentient slimes, and devouring colonies that dissolve and reform endlessly.
  • Ice: Frozen Elementals, razor-wind spirits, and crystalline hunters moving beneath glaciers.
  • Smoke: Ash wraiths, soot-born entities, and creatures that exist as drifting clouds of heat and suffocation.

These beings are often territorial, unstable, and hostile to outsiders — even to other elementals.

Quasi-Elemental Planes

The quasi-elemental realms produce the strangest forms of existence, shaped as much by energy and entropy as by matter.

  • Positive Planes: Lightning entities, radiant beings, living crystals, and steam-formed intelligences that burn with excess life and motion. Many exist only briefly before collapsing or exploding into raw energy.
  • Negative Planes: Dust wraiths, ash revenants, salt-bound husks, and void-dwelling horrors that embody erosion and absence. Some are remnants of once-living beings, slowly unmade by the plane itself.

Mortals and Outsiders

While rare, mortals do exist in the Inner Planes — descendants of ancient planar travelers, bound servants of elemental rulers, or cultists transformed by prolonged exposure. Survival often requires magical adaptation, planar bargains, or irreversible physical change.

To dwell in the Inner Planes is to be shaped by them. Over time, inhabitants become less distinct from their environment, until the line between creature and plane begins to blur.


Role in the World

In Enderlin, the Inner Planes are believed to be the source of all physical substance. Stone is said to remember the Plane of Earth, flame carries echoes of Fire, and storms whisper of Air. Powerful magic — especially elemental summoning, binding, and evocation — draws directly upon these realms.

Planar scholars warn that disturbances within the Inner Planes can manifest as:

  • Volcanic upheaval
  • Supernatural storms
  • Elemental incursions
  • Regions where reality itself becomes unstable

Thus, while distant and alien, the Elemental and Quasi-Elemental Planes are never truly separate from the Material Plane — they are its hidden roots.


Nature and Role in the Multiverse

The Elemental and Quasi-Elemental Planes are not merely exotic locations — they are the raw framework of existence itself. Elemental forces from these planes help animate the Material Plane and shape its physical laws. Spellcasters often draw on these planes when invoking elemental magic, and many extraplanar creatures trace their origins to these primal realms.

These planes are typically inhospitable and extreme; without preparation or protection, even seasoned adventurers risk being overwhelmed by elemental fury, crushing pressure, oppressive heat, or blinding energy.


In Enderlin

In the world of Enderlin, the Elemental and Quasi-Elemental Realms form the backdrop for raw power and ancient mysteries. Elemental cults, forbidden rites, and planar rifts make contact with these realms possible, yet few who venture there return unchanged — if they return at all. Whether through planar storms roiling the sky above, rivers that seem to burn with inner flame, or caverns whispered to lead downward into stone that breathes, Enderlin’s connection to the elemental depths is real, ancient, and ever potent.

Inner Planes:


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