Difrerenic
The dominate culture of the arctic continent. The multi-millennium feud between the Narmen and Pocci sit as the backbone of their culture.
Bloody Feud: All members of the Difrerenic culture must choose a side. They either side with the Effranic Narmen or Calanite Pocci:
Cold Climates: Due to the harshness of the arctic difrerenites are well adapted to the cold climates. Gain a +3 Resistance (Cold) and +6 Survival(Frozen).
Militant Culture: The basis of life revolves around the defense against the opposing tribes. Difrerenists learn to defend themselves from an early age. Gain either a +8 to Melee or Ranged. Additionally gain +7 Etiquette (Military).
Swimming Grounds: Almost all the major settlements on Pyccynn and the Tundra Isles are coastal and between battle, fishing and recreation, Difrerenists learn to swim. Gain a +12 to Swim.
Description
This culture comprises the tribal and militant lifestyle of the warmongering clans of the arctic continent. Their tribal lifestyles are very focused on a balance between survival and the war with each other. Almost every member is trained from a young age to defend themselves and furthermore to rise in the ranks of their respective military. The Difrerenic lifestyle mixes closely with that of their religion.Cultural Traits:
Bloody Feud: All members of the Difrerenic culture must choose a side. They either side with the Effranic Narmen or Calanite Pocci:
- Side with the Effranites: As Effra was the smarter brother so too are the Effranites. Gain +2 Intellect and Narric as a bonus language.
- Side with the Calanites: As Calan was the stronger brother so too are the Calanites. Gain +2 Strength and Pok as a bonus language.
Cold Climates: Due to the harshness of the arctic difrerenites are well adapted to the cold climates. Gain a +3 Resistance (Cold) and +6 Survival(Frozen).
Militant Culture: The basis of life revolves around the defense against the opposing tribes. Difrerenists learn to defend themselves from an early age. Gain either a +8 to Melee or Ranged. Additionally gain +7 Etiquette (Military).
Swimming Grounds: Almost all the major settlements on Pyccynn and the Tundra Isles are coastal and between battle, fishing and recreation, Difrerenists learn to swim. Gain a +12 to Swim.