Scope
The motivation behind building Emaxus
I am building this world for two reasons which feed into each other: I love writing and worldbuilding, and I love running rich, lore-based TTRPG games in a homebrew setting. This world represents my growth as a Dungeon Master, writer, and person.
The goal of the project
A consistently fulfilling experience from writing and running TTRPGs. I hope for people who read my world to be intrigued and maybe even run their own games within it.
Emaxus's Unique Selling point
The world’s gods are dead, and they ruined the world in their conflict.
Theme
Genre
My world is generally middle-high fantasy, though different areas lean into this differently. Buy and large, however, the gods are very distant and there is a constant war between corruption and sanctity.
Reader Experience
I want my audience to feel intrigued and excited by a fantasy world while also feeling that it is realistic (verisimilitude is very important to me).
Reader Tone
Generally, my world is pretty pleasant. It's like medieval quality of life but with a dash of magic and a generally liberal society (all types of people are welcomed). But, it is still fantasy, and extremely good and extremely bad things can happen.
Recurring Themes
The gods are practically gone, and mortals must find their own fates.
Change is coming (and has come, to some places).
There is a fight to protect what is good and pure from that which seeks to corrupt.
The battle between law and chaos is unending, but the fight to derive law from chaos must be tempered.
Character Agency
I want the world to entirely react to the players. If they decide to just be bounty hunters, that's fine. If they want to become kings and empresses, they can certainly try.
Focus
The lands of the world and the way people interact with these lands.
The "movers and shakers" of the world, and the factions they belong to.
The (limited) impact the gods have on the world, and how their followers behave in the absence of their idols.
How the different cultures and nation-states interact.
How common peace and war is.
Drama
Iotura, despite long-standing peace, is entering into a haze of war. In the east, the Camaerithian Concord wages a war of extermination against the "monstrous" city of Orakgra, while in the west, the city-states of the Ioturan Heartland are teetering on the edge of all-out conflict.
The Imperium of Aitreas, the grandest civilization of the Age of Extant, faced the Collapse, and the many people of the continent now struggle to find their footing in a world that changes day-by-day.
The Betrayer Gods (and other dark influences) sense the chaos unfolding throughout the world, and seek to capitalize upon it.
The War of the Ash and Light in Wildemount seems to only be getting worse, with both sides seemingly desiring an escalation to the conflict.
The dissent and infighting among the clans of Aasveig is reaching a fever pitch, and worry is growing of total war breaking out on the tundra isles, and what that could mean for the demigods living there.
Dark influences move in organizations, cultures, and governments seemingly pure of corruption.