Occultism occupies a strange spot within the Quadrilunarum; it combines aspects, at least in part, of all three other magics, yet is completely unique in and of itself. Occult magic is the application of intellect (runes, formulae, components, and formal spellcraft) to the raw chaos of the lunar-arcane. Occultism strikes a balance between the high control of arcane magic and the high chaos of elemental magic, which allows it to eschew the personal energy requirements of arcane magic without completely relinquishing control of the magic. And, for many occultists, the intellect (or the chaos) is granted by a powerful entity or force, mimicing the blessings of divine magic.
The Foundations of Occult Magic: Intellect and Chaos
Occult magic is built on the application of mortal intellect (whether or not its earned from studies) to the chaos of the pure lunar-arcane. It breaks the barrier to the lunar-arcane through the trappings of mortal arcana (components, runes, Titanspeak, etc.) to guide the initial magic towards a certain spell, but relinquishes control to the lunar-arcane to sustain the spell and go where it may. Thus, occultism is far more guided than elementalism, but not nearly as controlled as arcana.
Occult Spellcraft
Occult spellcraft is wholly focused on the ignition of a spell. It's concerned with the components, runes, Titanspeak, and motions that should be performed to create the most specific and useful manifestation of the lunar-arcane. These spells are codified, recorded, practiced, and mastered, but they can also be experienced with greatly. Because there is no magic to be maintained, but only a spell to ignited, occult magic has far greater room for experimentation---but also far greater risk for harm in that experimentation.
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