Forged

Forged are living constructs—machines originally made to serve the magocracy of Alturia. Most Forged were lost or destroyed with the fall of Alturia. The few Forged that walk the lands of Eltár today serve as walking reminders of wonders past.

Physical Characteristics

Humans typically stand from 5 feet to a little over 6 feet tall and weigh between 100 and 250 pounds. Men tend to stand taller and are heavier than women, with more muscular frames. Their skin shades range from nearly black to very pale, their hair from black to blond (curly, kinky, or straight). Men also tend to grow facial hair that ranges from sparse to thick. Humans have short life spans, reaching adulthood at about 16 years old and rarely living past a single century.

Homelands

Human lands are usually in flux, with new ideas, social changes, innovations, and new leaders constantly coming to the fore. Members of longer-lived races find human culture exciting but eventually a little wearying or even bewildering. Even where individual humans are conservative traditionalists, human institutions change with the generations, adapting and evolving faster than parallel institutions among longer lived species.

Religion

Unlike the other dominant humanoid species, humans do not have a chief racial deity. Some humans are the most ardent and zealous adherents of a given religion, while others are the most impious people around.

Names

Humans have no typical naming conventions, and names vary greatly. Many parents give names that are linked to their region's culture, or draw inspiration from the naming traditions of their ancestors. Some humans simply give their children names that sound appealing, choosing words from other languages such as Dwarvish or Elvish.

Playing a Forged

As a forged, you have the following traits:   Size. Your size is Medium.   Speed. You have a base walking speed of 30 feet.   Synthetic Body. Your manufactured form provides you the following benefits:
  • You have advantage on Saving Throws against being poisoned, and you have resistance to poison damage.
  • You cannot be afflicted by disease.
  • You don't need to eat, drink, or breathe.
  • You don't need to sleep, and magic can't put you to sleep.
  Mechanical. You must be stabilized with a DC 15 Intelligence (Arcana) check instead of a Wisdom (Medicine) check. In addition, you cannot be healed by mundane means (such as a Healer's Kit) other than rest.   Power Down. When you take a long rest, you spend at least 4 hours in an inactive, motionless state, instead of sleeping. In this state, you appear inert, but you remain conscious.   Ethnic Traits. Choose one of the following forged ethnicities, you gain its associated traits:  

Knowledge and Lore

Intelligence (History)

  DC 10:   DC 15:   DC 20:   DC 25:   DC 30:

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