Resting

Characters need rest-time to sleep and eat, tend their wounds, and refresh their minds and spirits for spellcasting.   Characters can take short rests in the midst of a day and a long rest to end it.

Short Rest

You can take a short rest during a period of downtime, at least 30 minutes long, during which you do nothing more strenuous than eating, drinking, and tending to wounds. You receive the following benefits at the end of a short rest:  
  • You regain hit points equal to your character level + your Constitution modifier (minimum of 1).
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  • You regain mana equal to half your character level (rounded up).
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  • You regain stamina equal to your Proficiency Bonus.
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You can take a short rest twice before taking a long rest after which any expended short rests are restored. Whenever you take a long rest, the benefits of any unused short rests are added to your long rest.

Long Rest

A long rest is a period of extended downtime, at least 8 hours long, during which a character sleeps and performs light activity: reading, talking, eating, or standing watch for no more than 2 hours. A character receives the following benefits at the end of a long rest:  
  • You regain hit points equal to twice your character level multiplied by your Constitution modifier (minimum of 1).
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  • You regain mana equal to half your character level (rounded up) multiplied by your Spellcasting Ability modifier (minimum of 1). If you have more than one Spellcasting Ability modifier, choose the highest one.
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  • You regain all expended stamina.
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  • You reduce your level of exhaustion by 1.
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  • You gain the benefits of any unused short rests.
  A group traveling through a hostile environment can attempt to rest, but they aren’t entirely safe from danger, and their rest might be interrupted. The 8 hours of rest do not need to be consecutive, however, and after an interruption, characters can continue their rest.   While sleeping in light armor has no adverse effects on the wearer, sleeping in medium or heavy armor results in poor rest. A character that sleeps in medium or heavy armor halves hit points and mana regained after completing a long rest. If a character would have lost a level of exhaustion from taking a long rest, sleeping in medium or heavy armor prevents it.   Though a long rest typically happens at night, a group gains the same benefits for resting during the day. Either way, they can gain the benefits of a long rest only once every 24 hours.

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