Tein Arath Settlement in Elotia | World Anvil

Tein Arath

Tein Arath is the name of the camp within the Bandit Lands which houses all of the strong magic wielders who have been banished there. Tein Arath itself is one northern coast of the Bandit Lands, with high cliffs that look over the convergence between Hag's Bay and the Strait of Aloc. Shortly after the establishment of communities within the Bandit Lands, Tein Arath was created as a middling height, black and grey tower of stone. Over the years, additional buildings have been created around the base of the Tein Arath's tower, and during the rulership of a particularly violent Bandit King, tall wooden spike walls were created to impede the road that travels between The Camp and Tein Arath.   It is unclear exactly what kind of arrangement exists between Tein Arath and The Camp (or the Bandit King), but those who enter the Bandit Lands are typically asked if they possess magical abilities,and if they do, an emissary (of sorts) from Tein Arath tests their abilities to determine if they are allowed to live in one of the general camps or if they should be sent to Tein Arath.   There have been rumours for some years now that those in Tein Arath are planning some kind of escape of the Bandit Lands, but in all of the history of the Bandit Lands, no magic wielder has ever been able to escape. There are well known stories of wizards who attempted to fly across Hag's Bay, sorcerers who attempted to cut through the Gnarled Wall, and even alchemists who attempted to detonate the wall. In every case, the individual met with some kind of failure, and they were all killed or maimed in the process. Its well known that those most powerful in Tein Arath have been trying to work out the particular magic that controls the Gnarled Wall and the Oak Gate, and that they have attempted to determine why those other attempts failed.   Little is known about Tein Arath's leadership or hierarchy outside of the settlement, or within the Bandit King's close inner circle. The people of Tein Arath very rarely see fit to go elsewhere in the Bandit Lands or interact with other communities, aside from the emissary sent to The Camp.
Type
Village

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