Vampire Species in Elema | World Anvil

Vampire

Creators that have come back from the dead. They want your blood. They could be anyone. They have pale skin, red eyes, and smiles that will kill. They are the vampires living undead. Watch out when it is dark out. You will never know when you be on the meanu.

Basic Information

Anatomy

The only major change from their origin race is that they have paler skin, fangs, and red eyes.

Biological Traits

Vampires are the living undead. if they are not killed they can live forever. They have physically stronger and faster than the original species. Their Magical ability turn into blood magic some might dark magic. With Immunity to Water, Dark and Blood Magic but Week to Fire and Light. They can turn their body into Blood Mist and travel. They have the ability to get into your mind like a bard wants to get into your pants. Their body only needs blood to be powerful and not go crazy from hunger. With their new immortal body, they have been denied by god and goddess access to holy ground. For turn their back on them not going to after life.    

Stats For RPG

CR: Same as the base creature + 2. AL: Any evil.   Type: The creature’s type changes to undead (augmented). Do not recalculate class Hit Dice, BAB, or saves.   Senses: A vampire gains darkvision 60 ft.   Armor Class: Natural armor improves by +6.   Hit Dice: Change all racial Hit Dice to d8s. Class Hit Dice are unaffected. As undead, vampires use their Charisma modifier to determine bonus hit points (instead of Constitution).   Defensive Abilities:
  • A vampire gains channel resistance +4, DR 10/magic and silver,
  • resistance to cold/water 10 and Darkness10,
  • A vampire also gains fast healing 5. If reduced to 0 hit points in combat,
  • a vampire assumes bloody mist form (see below) and attempts to escape. It must reach a place to rest within 2 hours or be utterly destroyed. (It can normally travel up to 9 miles in 2 hours.) Additional damage dealt to a vampire forced into gaseous form has no effect. Once at rest, the vampire is helpless. It regains 1 hit point after 1 hour, then is no longer helpless and resumes healing at the rate of 5 hit points per round.
  • Immunity to bleed, death effects, disease, paralysis, poison, sleep effects, and stunning.Not subject to nonlethal damage, ability drain, or energy drain.
  • Immune to damage to its physical ability scores (Constitution, Dexterity, and Strength), as well as to exhaustion and fatigue effects.
  • Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
  Weaknesses:
  • Vampires cannot tolerate the strong odor of garlic and will not enter an area laced with it.
  • Similarly, they recoil from strongly presented holy symbols. These things don’t harm the vampire—they merely keep it at bay. A recoiling vampire must stay at least 5 feet away from the holy symbol and cannot touch or make melee attacks against that creature. Holding a vampire at bay takes a standard action. After 1 round, a vampire can overcome its revulsion of the object and function normally each round it makes a DC 25 Will save.
  • Reducing a vampire’s hit points to 0 or lower incapacitates it but doesn’t always destroy it (see fast healing). However, certain attacks can slay vampires. Exposing any vampire to direct sunlight staggers it on the first round of exposure and first burns and stop regenerate ability for 5 min. second round they get second-degree burn and regenerate stop 30 min 3rd round third degree burn and regenerate gone for the day. they might die at these points if they stay out any longer they will die.
  • Fire and Holy dose 1.5 damge
  • Driving a wooden stake through a helpless vampire’s heart instantly slays it (this is a full-round action). However, it returns to life if the stake is removed, unless hole water to destory it. fire or sun light burn to ash
  Vampires cannot enter a private home or dwelling unless invited in by someone with the authority to do so.       Speed: + 20 to the base creature.   Melee: A vampire gains a slam attack if the base creature didn’t have one. Damage for the slam depends on the vampire’s size. Its slam also causes energy drain (see below). Its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.   Special Attacks: A vampire gains several special attacks. Save DCs are equal to 10 + 1/2 vampire’s HD + vampire’s Cha modifier unless otherwise noted.   Blood Drain (Su) A vampire can suck blood from a grappled opponent; if the vampire establishes or maintains a pin, it drains blood, dealing 1d4 points of Constitution damage. The vampire heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points) each round it drains blood.     Create Spawn (Su) A vampire can create spawn out of those it near death with blood drain or energy drain and give or force them their blood into victu, provided that the creature is of the humenod type as the vampire’s base creature type. They be in pain for severl hour until there body die. The. victim rises from death as a vampire spawn in 1d4 days. This vampire is under the command of the vampire that created it and remains enslaved until its master’s destruction. A vampire may have enslaved spawn totaling no more than twice its own Hit Dice; any spawn it creates that would exceed this limit becomes free-willed undead. A vampire may free an enslaved spawn in order to enslave a new spawn, but once freed, a vampire or vampire spawn cannot be enslaved again.   Dominate (Su) A vampire can crush a humanoid opponent’s will as a standard action. Anyone the vampire targets must succeed on a Will save or fall instantly under the vampire’s influence, as though by a dominant person spell (caster level 12th). The ability has a range of 30 feet. At the GM’s discretion, some vampires might be able to affect different creature types with this power.   Energy Drain (Su) A creature hit by a vampire’s slam (or other natural weapon) gains two negative levels. This ability only triggers once per round, regardless of the number of attacks a vampire makes.   Gain Sanguine Magic it that all type of abltiy. In simple trims you can control blood use the ablity 7 + charm a day Dm call how many spells or what can do   Dark Maigc Gain on rear occasions as well Sanguine Magic. it can be use 7 + Charm A day Dm choice what Dark spell it has   Special Qualities: A vampire gains the following special qualities:   Change Shape (Su) A vampire can use change shape to assume the form of a dire bat or wolf, as beast shape II.   Blood mist Form (Su) As a standard action, a vampire can assume Blood Mist form at will (caster level 5th), but it can remain blood mist indefinitely and has a fly speed of 20 feet with perfect maneuverability.   Shadowless (Ex) A vampire casts no shadows and shows no reflection in a mirror.   Feather Fall (Ex) A vampire can guild down like the effect of feather fall at will.   Ability Scores: Str +6, Dex +4, Int +2, Wis +2, Cha +4. As an undead creature, a vampire has no Constitution score. us Charm for con check   Skills: Vampires gain a +8 racial bonus on Bluff, Perception, Sense Motive, and Stealth checks.   Feats: Vampires gain Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, and Toughness as bonus feats.

Genetics and Reproduction

They don't reproduction in the way where they have offspring. Make a new Vampire but change some into one. They do this by dring out a large amount of blood from the one they are going to turn. Then they have to give a good amount back. It long and draining process. That will leave most Vamp week and the new Vamp in new would of hell. As it starts to change into one. Know the only species that cant is turn is Ifrits their body as natural resistance.

Growth Rate & Stages

They don't age they stay the same age until they are killed

Ecology and Habitats

The main is they can only go out at night the sun will burn them given them every level type of burn. Unit it kills them from the burns them. So a place that long nights. Also, places that have long winters were cloudy most of the time. Is a favorite environment.

Dietary Needs and Habits

Vampire survives on blood only. Their body uses it for neutrals, magical energy, and life energy. To make body stronger and keep the best away.

Additional Information

Facial characteristics

what stain out is canine teeth a longer than rest and to a sharp point

Perception and Sensory Capabilities

They have dark vision with gives them the ability to see in the dark. They also have very good her it like they can hear your heartbeat.

Civilization and Culture

History

The Origin of Vampires
In the year 17945, a beautiful countess Elan Bathzone took care of her land. She ruled this land for over 30 years with her elven husband name Zestu. They lived a great life with kids and take good care of her territory. One day she realized that she was getting old while her family was not. She begged her husband to find a way to let them live together forever and still be young and beautiful.
He searched high and low for a way to achieve this, he even looked in the darkest and oldest tomes. He loved his wife and would do anything for her. He found spells to restore her youth and slow her age. He created a new ritual to give her what she wanted. The ritual required a lot of ingredients but the main one was a young girl's blood, flesh, and organs. Elan would have to a bath in the potion. The result was perfect, it gave her younger looks back and made her feel young again. This effect was short-lived, as only 4 months later she would quickly age and gain your old and haggard features. Zestu, not wanting to lose his wife to old age so they made a tradition of the ritual and would have it prepared to be performed every 4 months. This sadly meant that a young girl was to be sacrificed3 times a year, to keep the countess young and beautiful. This went on for several years, until one day they couldn't find street urchins or commoners that no one would miss.
So they grabbed a seemly poor girl from the market, so they thought. The girl was not a commoner but the daughter of a local lord. The Lord heard the news of his daughter's disappearance and began an investigation. This investigation brought light to the disappearance of several people in the Countess region. With the disappearance of citizens of the realm, a rumor began to spread about Countess Bathzone. Once the Count heard about the investigation he did all he could to save his wife, but too much information had already been discovered and the Lord gathered enough evidence against her. He gathered his army and that of his allies to take down the Countess.
It was a bloody battle for both sides to attack The Countess's stronghold. They barely held off the first wave. There was barely anyone left of the army. The Count and Countess were distraught with the death of their children. Elan was severely wounded and was barely hanging onto life. Zestu having lost almost everything was not going to lose his wife as well, so he performed some powerful rituals. We don't know what he was intending to happen. What we do know is that the stronghold began to glow red and it killed all within it. The Lord entered the stronghold and found only dead within. A couple of days later a few people witnessed that some of the dead got back up including Countess Elan and her husband Zestu. Those that woke up went on a killing spree and killed everyone in the town. They have become the first Vampire
Body Tint, Colouring and Marking
There body sickly pale then what think skin could be like seen sunlight


Cover image: by Marc Zipper (Valcin)

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