Soring Modsiw Settlement in Elema | World Anvil

Soring Modsiw

Kaze built the realm of Soring Modsiw. For the sole goal of finding him an avatar. He performed four tests to find his Avatar. Believing that his avatar should be from the mortal realm in order to bridge the m gap from mortal to the divine. He also imposed a 1,000-year time limit. That is when a new avatar must be found, and the trail will begin again.

The realm is divided into five sections. Every thousand years, four of them are used for testing and are connected to the mortal realm. The Last chamber is only accessed when you finish the last of the 4 trials. Where you will be transported to and meet Kaze and the old avatars. Then transition of power will begin there. After this occurs, all access to this Realm disappears. The avatar will be able can come and go as they desire between the two realms.  

4 Four Trials

The four will create a minor rift in the planet. Two of them are always found somewhere around the North and South Poles. The other two will be someplace near the opposite side of the Elema, wherever one is. Apart from those who can hear the voice of the wind, these rifts are hidden.

Agility trial
As you enter the realm, you will find yourself on a cliff edge, Right in front of you large blue pillars stretching for a mile and a half in front of you. On the other side of this is a tiny meadow Iland in the sky. with a large wooden home. That home let out a bear flok. He stands about 7 feet tall and has gray fur. With Blues, Monk robes were donned on him. He'll walk up to the island's edge. We're a loud, booming voice that penetrates across the distance. "Welcome, my name is Oz, and when you get to me, you pass." He then returns to his house. You realize it won't be as easy to cross as it appears because there are several winds blowing in all directions with varying power levels. Making you have to figure out the best routes to take. To get over, you'll have to navigate the windstorms. When you get across, OZ will greet you and ask you to come into their home. You two will have a short conversation and a cup of juice. The house is quite basically designed, with all of the terrible furniture in his view. There are a variety of furs all throughout the place. As you exit the store, you will be returned to where you started.

Power Trial
As you enter this rift, you'll find yourself on the upper level of a massive Coliseum with the sky all around it. The Colosseum and all of the sitting rooms are composed of gray stones. Which is currently vacant, although there is statues all over the sitting area and balcony They appeared in some kind of fighting stance. As you Look down into the Coliseum ring. You'll notice a Fairy standing in there, tapping her foot and staring at you. You made your way down to the arena, which is also constructed entirely of stone. The Fairy is dressed in a light gray martial arts garb. She has gray hair and sky-blue wings. She will introduce herself as Master Tina and will tell you that you can choose any of the challengers here to confront. To demonstrate your wind powers. You will select your opponent from the statues encircling the Colosseum. They'll make their way to the arena. Your opponent will blow to you, and the battle will begin. You'll need to win the battle. They are all powerful fighters from history who master wind power. When you defeat your opponent, Master Tina will blow you back to your realm.

Control trial
As you enter this realm you will find yourself on top of a tall mountain, with clouds in every direction you can see. You'll be on top of a great open field with a blanket and an elderly female elf. She is sitting there sipping her ginseng tea, which you can smell in the air. Single you to sit with her as she introduced herself as Maylin. as tell you will demonstrate your control and resolution by sitting and floating hear. you just stay here and float. So easy to float here because this place just lets draw the wind into it yourself. The issue is that it's so tranquil here. The more time you spend at it, the more your mind wanders. The more you hear, the more you will think of things from your past or stuff you must do. You also have no idea how long it has been; it can feel like hours or even days. That is a difficult task. Once you start challenging the wind, telling time gets difficult, and you feel the breeze of the air. As you start smelling the grass and the tea. But you have no idea how long you've been there or how long it will take. Few can withstand the chaos in your mind. If you maintain control of your inner tranquility. You Will hear her whisper "Remember that the wind is everywhere and nowhere. You will awaken at the South Pole, sitting in the snow.

Insight Trial
As you proceed through the rift, you'll come upon a world filled with fog and clouds. Even clouds beneath your feet, or at least that's all you can tell because you can hardly see your hands 5 inches away from your face. You hear a voice. You'll have to find me in this fog. But be careful, you could fall and that will be the last of that.Also, if you soar too high, you may encounter a wind tunnel that shoots out. You lose in either case. You should now set insight and see if you can find me. If you do discover him, the fog will lift and it will become a blue cloudy sky day while you are walking on clouds.Also, if you soar too high, you may encounter a wind tunnel that shoots out. You lose in either case. You should now set insight and see if you can find me. If you do discover him, the fog will lift and it will become a blue cloudy sky day while you are walking on clouds. When see a Human with a long white bear and in white robes as he tack a sit. identified himself as Solomon. He'd love to have a long conversation with you. Then he'll take you back to where you came from.

Final Realm


The final realm, which serves as the heart of this entire dimension. It's as though you're floating in a large gray cloud with two stone doors. That's all there is to know. We suppose you met Kaze in the previous avatar and they bestowed the avatar's power upon you.
Owner/Ruler


Cover image: by Marc Zipper (Valcin)

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