Mimic Species in Elema | World Anvil

Mimic

Mimics are among the most terrifying magical monsters. Adventurers, treasure hunters, explorers, and anyone else who ventures into perilous or underground areas. Are terrified of coming into contact with one of these beasts. That's because they are among the most dangerous Mallemorphic beasts. They enjoy transforming into innocuous objects to entice their prey. The most well-known example is a treasure box. One second your opening the chest, and the next you're heading into the chest. They can, however, transform into any ordinary simple object or non-living stuff. So be exceedingly cautious while you explore the globe since you never know when you'll come upon a Mimic.

by Marc Zipper (Valcin)

Basic Information

Anatomy

It has gelatin but takes the shape of a slime but is denser and has two layers. The top layer is a grayish color and is what transforms into disguised object. The inner layer is purplish blue and contains the mouth and tentacles that protrude from the body. It has on average a four-foot tongue that will pull the pray into it mouth. Where it's razor-sharp teeth will shred the poor morsel that felt for its disguise. The eyes are various hues of red, pink, and yellow, and they can be found on any layer of the skin. The art and the tentacles can move all over the body.

Biological Traits

  • They have the ability to exactly resemble an object. The size of the mimic determines what it can make itself appear like. It all goes smaller but larger is out of the question.
  • Has the power to produce an aroma that smells like anything it wants to attract victims.
  • Dark vision is the ability to see in total darkness
  • It has an adhesive substance on its tongue and tentacles that can stick to anything. It's so sticky that it would take some serious strength to remove it without killing the creature.

    CR 4

    Mimic

    N Med Mallemorphic
    Initiative: +5 Senses: darkvision 60 ft

    Defense

    AC: AC 16, touch 11, flat-footed 15
    HP: 52
    Fortitude: +5 Reflex: +5 Will: +6
    Defensive Abilities: if hit physical attack nee make dc 17 REF or be stuck Immune: Acid Weaknesses: Darkness Magic 50% DR: Light magic 50%

    Offense

    Speed: 10ft
    Melee: slam +10 (1d8+6 plus adhesive) Adhesive on hit auto grapple DC 17 to pry it off   constrict (slam, 1d8+6)
    Space: 5ft

    Statistics

    Str 19, Dex 12, Con 17, Int 10, Wis 13, Cha 10
    Base Attack: +5 CMB: +9 CMD: 20
    Feats: Improved Initiative, Lightning Reflexes, Skill Focus (Perception), Weapon Focus (slam)
    Skills: Climb +14, Disguise +10 (+30 when mimicking objects), Knowledge (Dungeoneering) +10, Perception +14

    Ecology

    Environment: All and Any
    Organization: Solitary
    Treasure: INcindental

Genetics and Reproduction

They reproduce by severing a section of their body after consuming enough food and energy. The new spawn is smaller, and they have inherited parts of the original's memories, most of which include hunting strategies and methods of catching their victim.

Growth Rate & Stages

Its development rate is determined by how much food it can consume. On average, they are three to four feet in body mass. There are three stages: juvenile, mature, and lethal. The juvenile had only recently begun life. They begin to figure out how to hunt and lure in prey. Even with their ancestors' memories still had to learn and perfect their skills. They are continually learning and growing; they begin with approximately a foot of mass and have basically matured by the time they reach 2 ½ foot of mass. Now they have perfected their skills and can change into a variety of objects as well as producing several types of aroma. Now they are pictured add what you expect from the average mimic. The ones that have been around for almost a century. They gotten fairly large and am capable of changing them to most objects. One was said to have been changing into an outhouse with the smell of one. Those are regarded as regarded as lethal.

Most mimics do not die, but they can be killed. They do not perish at old age, nor does their body decay. So the only way for these animals to perish is if something kills them. Even after a lengthy period of not eating, they will not starve because the body will convert some of itself into energy and they will shrink a little. This is due to their bodies' low energy consumption when they remain in one form while waiting for prey. It would take several decades before they could starve themselves.

Ecology and Habitats

They prefer to be in a dark environment. They can survive without relying on anything else besides need for meat every so often.

Dietary Needs and Habits

The main course is meat. They only devour living creatures. They can go for hundreds of years without eating. If you ever visit a cave with no tiny creatures. Be cautious since there may be a mimic who cleans the house.

Behaviour

These organisms have ideal mentality for assassin. They can calmly wait for their targets for several hundreds of years. They refine their forms and aromas in preparation for the type of prey they want to eat. Then wait for the prey to get close enough before springing out and assaulting those that sticks onto them and pulls them in to become their dinner.

Additional Information

Perception and Sensory Capabilities

Their eyes are very strong. They can see in complete darkness. This also makes them quite sensitive to why mostly found in dark places. The darker the better for them. The rest of the senses are pretty average for most magical beasts.
Scientific Name
Lifespan
?
Average Weight
Base from 10lb to 30lb


Cover image: by Marc Zipper (Valcin)

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