Ifrits Species in Elema | World Anvil

Ifrits

Irfirt appears to be the embodiment of fire. From their appearance to their passions. Kasai is widely believed to have blessed this species. They are heat resilient and have the natural Infinity to fire magic. So some people think they are hotheaded and always looking for ways to destroy something. Yes, you will come across some of them; who are avid battlers. Others are Craftsmen; they are simply very passionate species who will leap right into anything they observe. Some of them try to learn to suppress their impulses and others do get carried away. Rather, it is in their natural for them to become quickly thrilled, pleased, enraged, or angry. Their passion is just very strong. When you meet a bunch of the species, be prepared for their fiery personality.

by Valcin (Marc Zipper)

Basic Information

Anatomy

As a bipedal species, Ifrits have ten toes, two legs, and two feet. They also have ten fingers and two arms. They are a medium-sized species with a round skull and two short pointed ears on the side of their head about the same size as humans nothing like the elves' ears. They have two eyes with circular pupils and irises, a nose, and a mouth for a face. Depending on the region, they may have smooth or rough skin around their body. The rough skin feels like a malleable stone. Where the smooth skin feels like your average skin but slightly warmer. On top of their heads, they actually have decent-quality hair, and the men can have hair on their faces.

Biological Traits

Ifrits

Type Sentient (Ifrits)
Ability Score Modifier +2 Dexterity, +2 Charisma, -2 Wisdom
Size medium
Speed 30ft
Language Ifrits start the game speaking Common and Ignan. with high Intelligence, scores can choose any languages they want (except secret languages, such as Druidic).

  • Spell-Like Ability (Sp): Ifrits can use burning hands 1/day as a spell-like ability (caster level equals the ifrit's level; DC 11 + Charisma modifier).
  • Fire Affinity: Ifrit sorcerers with the elemental (fire) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Ifrit spellcasters with the Fire domain use their domain powers and spells at +1 caster level.
  • Fire Affinity: Ifrit sorcerers with the elemental (fire) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Ifrit spellcasters with the Fire domain use their domain powers and spells at +1 caster level.
  • Gift of Fire +5 Damage resistance from magical Fire and -5 weakness damage from magical water.

Genetics and Reproduction

A male and a female member of that species are what conceive a new human. Eight months after the male fertilizes the female, a human child is born. They stop being able to have kids around their 110 birthday

Growth Rate & Stages

Ifrit are considered infants between the ages of zero and four, during which time they were completely dependent on their parents for food and care. They gradually pick up mobility and world awareness.

The next stage is kids who learn, play, and grow between the ages of five and twelve. Although kids are not as dependent on their parents at this point, they are still present to meet the majority of their needs. However, young kids are inquisitive and beginning to understand others and themselves. People have a saying that a young child always hears and retains. My favorite saying from my friends at the bar is “Kids are just little people who become truth drunks”.

Between the ages of 13 and 25, their bodies begin to evolve and develop into adults, which is referred to as the teenage years. Their physical body begins to gain figure, height, weight, and muscles. Also, this is when an Ifrit hair starts to become fluorescent. In most situations, this is also where natural magic develops. In most circumstances, they will also begin to establish their identity and become less reliant on their parents.

From the ages of 26 to 163, they are in their adulthood, their bodies have matured, and they have a good sense of what their natural magic will do. It will continue to develop as they age, but in most cases, it has a set of talents.

From 161 to roughly 190 years of age, they are elders; their bodies have gradually begun to slow down and become weaker, as have their magical talents if they are not kept up with. Other people regard them as wise because they have lived a lengthy life for a Ifrit. This is the Ifrit life cycle.

Ecology and Habitats

Ifrit like to living in hot climates; the body manages its heat well, and as the temperature rises, they do not notice the change in degrees as other animals do. Because their bodies run hot, warm temperatures feel normal to them than other species. where normal tempe for others fell cold to them.  They like to avoid any areas that become frozen. The Ifrit perform well in the short term by remaining warm, but their bodies do not manage it well in the long run.

Dietary Needs and Habits

Ifrits are omnivores they do conserve a little more food than humans but less than half of things.

Additional Information

Perception and Sensory Capabilities

Ifrit has various sensory systems, and we will identify the five most important ones. First and foremost, they can see up to 2 miles of amazing detail. Because their eyes can only take in so much information, they are not one of the greatest races for traveling at night without a light source. About 20% of them have the possibility of seeing with thermal sense. They are able to see the heat of the world which is a rare trait in this species. Following that is hearing from 20Hz to 23kHz. With that Ifrit species are in the average range. Ifrit can use their scents of smell very well. It can pick up a million different smells, but it's not as beneficial as other sentient species. Limited in their processing and range. They possessed the sense of touch to help them identify their bodies and things in the world, both good and harmful. This sense tells them what has wounded them or helps them feel at ease. Finally, Ifrit able to taste the five basic categories of sweet, sour, salty, bitter, and umami.
Natural Magic
Ifrit has a natural resistance to Fire Magic and a weakness to Water Magic. 80% of them use Fire Magic Naturally
Lifespan
290
Average Height
5ft to 6 ft
Average Weight
around 140 to 230 lb
Average Physique
Because of their rapid metabolism, the majority of them are thin and fit. A good amount of them have athletically built.
Body Tint, Colouring and Marking
They are skin tone is usually all sides are red orange and yellow for the smooth skin. For the rough skin it comes in charcoal brown black and dark Reds. Their eye and hair colors is all colors of fire. So that is purple, yellow, blue, green, black, white, orange, and of course red


Cover image: by Marc Zipper (Valcin)

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