Cursebreaker Profession in Elema | World Anvil

Cursebreaker

A cursebreaker's job is pretty well implied by the title. You will go all over the world. Visting all types of cities, environments, and continents. Unfortunately, you can't view all these beautiful ancient treasures and sights. Since your job is a little bit scarier than that. Dealing with bad magic, an ancient curse, and everything in between. Are all part of this job. Dealing with a Cure that brings something back from the dead, your eyes bleeding none stop, or Sword had authority over your arm.   These are just a few of the untold responsibilities. That you have to deal with and it is nearly endless stuff you come up against. So master your craft, do your research, and summon your will because the world needs Crusebreaker.

Career

Qualifications

Cursebreaker must be knowledgeable in both the Arcane arts and the related lore, myths, and history of ancient times. Additionally, they must be exceptionally skilled practitioners of Arcane arts. They also need to devote themselves to the magic of the abjuration and enchantment types. The most prevalent curses are broken up using these two sorts of magical force. They can also be used to create shields, hold various kinds of curses, or other evil kinds of magic. Sealing them away for a time.

Payment & Reimbursement

Depending on whether you work for an organization or on your own. The organization you work for, will establish a payment schedule and give you your fair part of the proceeds. Your payment will probably be made in the kingdom's currency.

You can decide how much you are paid if you work for yourself. You might ask for some of the booty from the old ruins, dungeon, natural wonders, monster den, or wherever they found the item or had you go. Since many adventures, bandits, and archaeologists tend to seek your services. Meaning that in exchange for your assistance, you can obtain some special artifacts that have great power. One Cursebreaker got along very well with archaeologists since he only sought historical arts as recompense.

Other Benefits

When it comes to benefits, working for an organization means the same thing. You'll most likely have access to medical personnel as well as a library and resource center. Additionally, the majority of organizations that have Cursebreaker get and obtain your tools and other items needed to complete the task. Additionally, you frequently have a specific magical research location all to yourself or your company.
If you work for yourself, you must pay for your own benefits. But one thing that both of them have is that you'll likely have your travel expenses paid and you'll be visiting a variety of locations in Elema.

Perception

Purpose

Their is to make sure that ancient and powerful artifacts don't come back and destroy the city. They're held to remove magical corruption curses and other biomagics that have been placed on objects or areas

Social Status

They are admired and feared in the Arcane Fields for the work they do. due to the requirements and their ability to lift powerful magical curses. They are regarded as extremely intelligent and strong magicians. Simply put, other wizards tend to be afraid of them since they could perhaps harm their work or because they seem strange to other scholars of the arcane arts. Numerous Cursesbreakers frequently become too cautious and paranoid. Putting pressure on people who like to experiment with their magical theories or see what happens.

Operations

Tools

There best tool in the field is books. That could be books on the area of the item was found or the curse was placed on. Two books on possible ways of creating this type of curse spells or type of magic.  Most cursebreaker also have and I can't focus tool like a wand or an athama. As well as some form of spectacles that have been permanently enchanted with stability to see the Arcane fields.

Workplace

If you're part of a company they will have you a magical lab and I specific location most of them are tend to be outside of town. They also might provide you a traveling office the tent or some kind of awning with the abilities to have some of your equipment stuff with you.

Dangers & Hazards

This job comes with several kinds of hazards. Let's start with that if you're worried about magical blowback when making or creating stuff. Messing with a cursed has a lot more of a blowback possibly even activating the curse.  As well as you do get to see bunch of lovely sites but there could be monsters, trap said other variety of troubles when going into ancient ruins dungeons and the like.  Another problem that most don't think about your clients they can get greedy after you finish the work want to get rid tonight I have to pay you or give you part of the treasure in some cases.
Type
Arcane
Demand
There is a high demand but very little applicants


Cover image: by Marc Zipper (Valcin)

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